Ability discussion: heroic kick and hyper jump thump
Heroic kick and hyper jump thump
Heroic kick-default (gw2)
Gw2 description: The
Heroic Kick is like two abilities in one! Kick your way through Plant foes on the ground, or use it in the air to close distance towards your objective!
Super brainz kicks forward so hard he flies off the ground and creates a purple field of energy. He can even kick midair to change direction. He has 2 charges with a 12 second cooldown. It does 12 damage but can kick through multiple plants.
There is a feature where Super Brainz can move extremely quickly with this ability. If he uses this on the ground, jumps, and then quickly jumps again at the end of the kick, you are able to reach long distances very quickly. However, attempting to make him move via normal standards in mid air will result in loss of momentum.
Hyper jump thump- bfn default
Bfn description:
Jump into the air, then land with explosive energy.
When activated, Super Brainz jumps up into the air, and charges down into the ground, which will suck in all nearby enemies. Deals 40 slam damage. 1 second duration with an 11 second cooldown.
Has 2 upgrades.
Fallback plan: Hyper
Jump Thump refreshes faster if it doesn't deal any damage.
Reduces Hyper Jump Thump's cooldown time by 8 seconds if it misses.
Hero's moment: Gain health for knocking an enemy into the air with Hyper Jump Thump.
Dealing damage with Hyper Jump Thump heals the player at a rate of 15 HP per hit.
I remeber when heroic kick was one kick that did 50 damage sheesh. I love the new kicks though as they suit gw2 superbrainz perfectly in mobility alongside his high jumps.
I don't dislike hyper jump thump but with the addition of quickly charging and mobile branium basher it feels far too effective for such a short cooldown.