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stukapooka's avatar
4 years ago

Ability discussion: heroic kick and hyper jump thump

Heroic kick and hyper jump thump

Heroic kick-default (gw2)

Gw2 description: The

Heroic Kick is like two abilities in one! Kick your way through Plant foes on the ground, or use it in the air to close distance towards your objective!

Super brainz kicks forward so hard he flies off the ground and creates a purple field of energy. He can even kick midair to change direction. He has 2 charges with a 12 second cooldown. It does 12 damage but can kick through multiple plants.

There is a feature where Super Brainz can move extremely quickly with this ability. If he uses this on the ground, jumps, and then quickly jumps again at the end of the kick, you are able to reach long distances very quickly. However, attempting to make him move via normal standards in mid air will result in loss of momentum.

Hyper jump thump- bfn default

Bfn description:

Jump into the air, then land with explosive energy.

When activated, Super Brainz jumps up into the air, and charges down into the ground, which will suck in all nearby enemies. Deals 40 slam damage. 1 second duration with an 11 second cooldown.

Has 2 upgrades.

Fallback plan: Hyper

Jump Thump refreshes faster if it doesn't deal any damage.

Reduces Hyper Jump Thump's cooldown time by 8 seconds if it misses.

Hero's moment: Gain health for knocking an enemy into the air with Hyper Jump Thump.

Dealing damage with Hyper Jump Thump heals the player at a rate of 15 HP per hit.

I remeber when heroic kick was one kick that did 50 damage sheesh. I love the new kicks though as they suit gw2 superbrainz perfectly in mobility alongside his high jumps.

I don't dislike hyper jump thump but with the addition of quickly charging and mobile branium basher it feels far too effective for such a short cooldown.

4 Replies

  • I dig both of these abilities. hyper jump thump with the hero's moment upgrade in BfN is very powerful, especially in Ops or the free roam zones with lots of AI. Heroic kick with 2 charges after a few changes from its  original form in GW2 is very mobile and effective, and its damage isn't too high, it's more useful for getting in or out of trouble and knocking plants out of turret mode. Having the option of either for a new game would be cool.

  • stukapooka's avatar
    stukapooka
    Legend
    4 years ago
    @Iron_Guard8 Both are good but I think I slightly prefer the kick due to superbrainz high jumps synergising with them so well alongside the kick jump speed tech and because branium basher superbrainz using jump thump fully upgraded gave me ptsd.
  • Iron_Guard8's avatar
    Iron_Guard8
    Legend
    4 years ago

    @stukapookaBrainium Basher is an abomination. I don't hate the idea, but it's obnoxious when you're doing well as the plants and half the zombie team swap to this ability, especially if you're playing a low health plant. I hate actually using it though, it's just a pain for me to use and prefer the regular attacks over this thing.

  • stukapooka's avatar
    stukapooka
    Legend
    4 years ago
    @Iron_Guard8 They seriously thought that dealing 125 damage after a second of charging followed up by a instant 50 damage follow-up was ok. Even toxic brains had to work for his overload and even then he wasn't uncounterable. It also give super brainz more mobility which is a pain.

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