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I dig both of these abilities. hyper jump thump with the hero's moment upgrade in BfN is very powerful, especially in Ops or the free roam zones with lots of AI. Heroic kick with 2 charges after a few changes from its original form in GW2 is very mobile and effective, and its damage isn't too high, it's more useful for getting in or out of trouble and knocking plants out of turret mode. Having the option of either for a new game would be cool.
- stukapooka4 years agoLegend@Iron_Guard8 Both are good but I think I slightly prefer the kick due to superbrainz high jumps synergising with them so well alongside the kick jump speed tech and because branium basher superbrainz using jump thump fully upgraded gave me ptsd.
- Iron_Guard84 years agoLegend
@stukapookaBrainium Basher is an abomination. I don't hate the idea, but it's obnoxious when you're doing well as the plants and half the zombie team swap to this ability, especially if you're playing a low health plant. I hate actually using it though, it's just a pain for me to use and prefer the regular attacks over this thing.
- stukapooka4 years agoLegend@Iron_Guard8 They seriously thought that dealing 125 damage after a second of charging followed up by a instant 50 damage follow-up was ok. Even toxic brains had to work for his overload and even then he wasn't uncounterable. It also give super brainz more mobility which is a pain.
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