Ability discussion: scallywag mech and party mech
Scallywag mech and party mech
Scallywag mech-Scallywag imp default
Imp summons a giant walking pirate ship with five cannons roped together for a weapon. The imp enters through a hatch in the back. Has 400 health.
Think of it as a giant captain deadbeard as he has two weapons. One is the Cluster Cannon which is a rapid-fire, semi-automatic shotgun weapon that deals 35 damage to enemies. Takes 1 ammo. His second weapon, The Hooligan Howitzer fire explosives that deal 40 damage to enemies in a direct hit. Only used when aiming. Firing it takes up 2 ammo. Has limited ammo like pylon mech.
Crusty gigabomb-Scallywag mech default.
The Mech will launch a massive bomb from its cannon that looks like a sea mine, which will roll around shortly before detonating, much like the Chili Bean Bomb, though detonating slower and dealing more damage. It will deal up to 225 damage.
Peg leg kata-Scallywag mech default.
The mech will twirl on his peg leg and fire cannonballs in random directions while slowly spinning around in circles. Each cannonball will deal up to 50 damage. It is similar to the Impkata but with less ammo and does more damage per hit. 20 ammo.
Party mech-party imp default.
The same abilities and health as the stock z mech but is neon. Uses the Party Robo Laser deals 7-11 impact damage and 8-13 critical damage based on the distance to the target, and overheats if fired for too long. It deals more damage than the stock mech but overheats quicker.
I love Scallywag. He's a fat deadbeard but it still fits the character and his abilities make sense. I love the peg leg kata animation.
I like how party replaced every description to make it partier and the higher damage does have benefits.