Ability discussion: The warp trinity
Warp, energy warp, and cheesy warp
Gw description: The Scientist has the ability to Warp through space and time. This is handy for dodging attacks, avoiding chompers, and, well, it's just fun.
Bfn description:
Teleport a short distance in the direction you're moving
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Man remember when the descriptions weren't lame?
Gw: sends scientist forward in a set direction for where he's facing. 20 second recharge for one Warp. Two warps total. One Warp travels 16 meters. The Warp has an animation play of scientist taking out a remote with his left hand and activating it before warping, he is vulnerable at all times except the actual warp. He also takes this remote out and tosses it in his idle animations in gw2. Laughs maniacally upon travel.
Bfn: the scientist holds three warps with a 12 second cool down. They activate instantly with no animation.
Has two upgrades. Wormhole: Travel further with warp. Increases the distance traveled with Warp to 22.5m. Two point cost.
Materialize:
Gain ammo for Goo Blaster by using Warp ability.
Adds 5 rounds to the Goo Blaster by using Warp, adds 2 rounds to Steam Blaster. Two point cost.
Energy warp
Gw description:
The Energy Warp allows the Scientist Zombie to turn himself into pure energy, where he will rematerialize after a short while. This makes him prone to energy sickness however
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20 sec recharge. Scientist becomes a ball of energy that is immune to all forms of damage and can move around freely at regular speed but he will rematiralize shortly and the limit will still run down even if he's not moving.
Cheesy warp
Gw description:
Just how cheesy is the Cheesy Warp? More than just a simple mode of transportation, it does explosively awesome damage to any Plant who gets in its way. That's pretty darn cheesy.
When used it will produce an explosion that deals 30 damage. It has a 15 second recharge but only one can be carried at a time.
Upon activation its visuals appear to be shaped like the Rutherford model of an atom.
Once again another ability where I greatly prefer its gw iteration. In gw it only made you move forward and had a predictable movement that could be countered yet it was GREAT for positioning as you could use it to cover large gaps from building to building to flank or escape bad situations. Warp being so effective at its job also played really well into the seperating the different scientist variants like chemist who relies on them much more than his counterparts.
In bfn however its an instant activation ability that can travel any direction that when combined with scientists heal ball, sprinting, and high damage makes him an unpredictable pita to fight who can run away whenever he starts losing.
Energy warp was a very balanced alternative that traded mobility for safety. I cant believe they literally just gave it to slide and called it a day rather than make a new ability lmao.
Never really used cheesy warp all that much in gw1 and never found it all that useful. The atom animation is cool though.