Forum Discussion
For quite a while, several members of our community complained about scientists being essentially assault characters that on occasion heal, and warp is part of that. So why they changed the scientist's healing kit in BfN to be more supportive with the hose but then made warp more OP than ever is mystifying.
Regular GW warp is fine and the short activation time means it can be used in a hurry, but plants can react to it, even if only briefly. In BfN, it's just too good. Instant warp with 3 charges is extremely powerful and frustrating to deal with as the plants.
I used to use energy warp almost exclusively when I got it in a pack in GW, but swapped back to regular warp later on. Energy warp is great for setting off potato mines and spikeweed harmlessly, and of course can be used to cheese that last point in Wall-Nut Hills.I like Electric Slide but if she returns to a new game, I do hope they revisit her kit, something we talked about in an older post of mine here.
Cheesy Warp is something I don't use much either but it is amusing to get a vanquish with it, rare as that is.
The non-BfN warps are mostly fine, but BfN's is crazy good, and the old one(s) should be used for the next game.
- stukapooka4 years agoLegend
@Iron_Guard8Scientist broke the game but everyone saw how stupid it was when steam blaster came out.
They keep trying to make scientist a dead-set healer when that simply wasn't what he was in the gw, yeah, he had great healing options but in gw1 he really just threw down his station for his team than ran off to get vanquishes and set traps with his sticky bombs (gw1 in general had the zombies hard set into a wandering nomad combat philosophy that clashed with the plants hard set defensive playstyles). They added more options for him in gw2 with the beam but that was mainly because of herbal assault and zombies having to play defensively. His variants in both gw games focused more on dps than the sunflowers variants which did provide healing capabilities. He's really an offensive flanker who can escape danger and set traps while occasionally healing people however now popcap's trying to force him into a healer and its obvious that the two designs are clashing. I see what they were going for in bfn and on paper it looks good but in practice it doesn't really work compared to the gw scientist. Even in bfn his regular primary can be deadlier at range than his older shotgun given that it arguably does more damage overall than the slug rounds of gw (the actual projectile had to be combined with the spread in gw to really be effective).
The old warps are the best their gonna get tbh. They provided great mobility (especially with how open some gw1 maps were) but they weren't unpredictable or uncounterable. Not too mention that with upgrades bfn's warps allow you to reload.
I hope electric slide just goes a whole rework and redesign. She's one of the most forgettable zombies on the team and her kit doesn't seem like a lot of thought went into it. Energy warp should go back to scientist as i feel it fits him more due to his small health.
It's so wierd going back to gw1 and seeing the cheetos and aquafina characters. Don't get me wrong they're fun as heck and i actually really like the designs but its just too wierd for me when i look at them compared to everything else in game. They should take cheesy warp and make it a third alt for warp just like how they made chester spikeweeds the spikerocks in gw2.
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