Forum Discussion
I swapped to the super cloud for awhile, but find the regular one more useful so swapped back. Both are very useful for area denial and blocking the plants ability to see into and out of the cloud.
In a rare disagreement between us, I love being able to see through the clouds as the hit indicator isn't all that helpful when there's more than 1 target, I can tell I'm hitting something, but not sure what, and pouring ammo into a tall-nut battlement is not a best use of my weapon. Also, being able to see what's further behind the cloud is handy, so BfN gets a thumbs up from me for making the cloud translucent. The description could be more fun though; as you have already pointed out, BfN doesn't have the most enjoyable descriptions of abilities and weapons, something I loved in GW and GW2.
I don't see that sticky upgrade in BfN much, but it is disconcerting when it happens to you. I have it on a build, but it's my least used of my 3 foot soldier builds.
- stukapooka4 years agoLegend@Iron_Guard8 The regular stink cloud just covers a lot more ground and while extra damage is nice it's just not that great on the stink cloud which is much better to use to hide ally movement and block off the garden.
That's a fair point but i guess the spotting system in the gw games and the grunts of pain also took care of finding out who I'm shooting. I'm behind it being a returning feature though.
All the descriptions in bfn really feel watered down, void of life, and leave out information especially since the bfn description doesn't even tell you it damages enemies. It sucks even more for the characters since the almanac/variant backstories are gone.
I see sticky used a lot as a middle finger to citrons and their shields. It feels really cheap to get stuck by and slowly die since you have no way of knowing when its being used.