Adressing Fireworks Zombie and Ra Zombie
2 cards that needed to be adressed.
fireworks zombie
is seriously not doing its job well.At turn 3,you can use him to destroy mushrooms.Quote:"want to clear some mushrooms?Fire works."
But,the fact that one of the overpowered synergy plants-Buff-shroom is basically buffing every plant on turn 2,which makes the fireworks zombie quite useless against the mushrooms.The fact of having such a description for fire works zombie is basically untrue in most cases if you face a mushroom deck.
suggestion:deal 1 damage to all plants and zombies+if there is a mushroom,do 2 damage to it instead. changes:attack decreased by 1,health decreased by 1.
Ra zombie
is seriously a very bad card.
for measly deducting 2 sun and looking at its stats,the zombie is bad overall.Costing 6 brains and with such poor stats for 6 brains,its cost doesn't make up sun deduction.
there is almost no reason to play this card AT ALL in any part of the game.At turn 6,its a bad card.From turn 7 and beyond,there is no reason to play this.Especially if you play this at late game(which rarely happens) this card is useless.
suggestion: your opponent gets -2 sun each turn or when played:the plant hero loses 3 sun this turn or change its stats to 4/4 or reduce cost to 5.