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Anonymous's avatar
Anonymous
8 years ago

AI or Human Opponents - What's worst?

I cannot remember if I have brought this up before, but having just returned from two games of Turf Takeover I find it inherently wrong and extremely frustrating (which is the reason I'm letting off steam) that a Garden or Graveyard can be taken over by a spawned bot.

In theory, you can launch a fleet of them and just sit back and wait for them to finish the job.  

Surely the whole point of the game is for the two teams to battle it out, and for the best team to progress purely on merit rather than on which team has the most damaging bots. I find it a misinterpretation of the whole concept of multiplaying.

On top of which, I find the Vases, Outhouses and the Coffins ridiculously strong, and I spend more time and (for the most part) have more difficulty in battling them than my human opponents. Same goes for Dark Flower who is probably one of the most devastating characters in the game. If anything needs nerfing, she should top the list.

13 Replies

  • pandareno1999's avatar
    pandareno1999
    Hero+
    8 years ago

    @Anonymous

    I don't see what he wrote as being patronizing.  He, too, is giving his considered opinion of why we should have spawnables.  He disagreed with you but did not treat your opinion as being stupid.  What I see is simply a continuing, civil argument.

    Cheers!

  • Anonymous's avatar
    Anonymous
    8 years ago

    That I had difficulty in doing

    I find the expression, I quote: "With all my experience I can tell you that AI units mostly fail and are free points. What you fear..etc", Unquote. (My underscore) is patronizing, implying that I clearly don't have the necessary gaming experience and that I should take note of him as a sage on the matter. On afterthought, he undoubtedly meant well, but it was unfortunately phrased. 

    If we need to discuss this further I would prefer we did it in the Private Messages section of AHQ  rather than involve the community.

     

  • Screion's avatar
    Screion
    8 years ago

    @Anonymous wrote:

    Our discussion here is a result of us having fundamentally different views on what a multiplayer game should comprise. AI should not be part of it, and they remain to my mind a superfluous and irritating distraction.  


    Then there is nothing to discuss. As you have no say in how Popcap designs their game. There is no convention, no rule or law, no industry-wide consent that dictates the presence or absence of AI controlled units in multiplayer games.

    I already gave you reasons why these units are a fundamental part of the mode, and i am sure no one here has a problem with your opinion. But you did not provide an argument that would -based on reason - speak against them.

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