Forum Discussion
It is really disappointing that they couldn't get the most important thing in any video game right. "Controls"
What is more disappointing is that they haven't reacted fast to the issue in the first week and released a hotfix (at least to Sensitivity Settings).
All of that results in poor "statistical tracking" of how players perform which would most likely hinder their decisions of tune-balancing heroes.
The biggest problem is that GW1 and GW2, which is made by the same studio, had better controls... *face palm*
Nightcap might've been acceptable if the controls were ok. Since she has only 75 HP and players could've taken her down easily. Playing her would've required more skill. But I assume that because the controls are broken, and the zombies require "more aiming" in general, most players can't take her down and she has the advantage most of the time due to her size and agility.
Totally agree with you, the sensitivity is a big issue in this game compared to gw1 and 2. I didnt realise by how much untill i went back to gw2 and could land my shots no problem. I find myself still fiddling with the controls after all these weeks and with your shots not lining up to your crosshairs against any moving target its very hard to deal with a small character such as nightcap.
Bad sensitivity settings and the wide gap between crosshairs and bullets landing making it a very frustrating game to play. I just dont understand why they didnt keep the aiming the same. This game in all is still fun for me but its completely different from past gw games and the game hasn't got the same fun factor the series once had.
- Zigmund-806 years agoSeasoned Traveler
Sure but wo got very nice skins though..
mouahahahahahaha stupid modern devs, more interested in cosmetics than gameplay...
ridiculous...