Forum Discussion

ElyseusRex's avatar
10 years ago

All Legendary Character Stats (Spoiler)

Hello everyone, this is simply a thread with information on ALL Legendary characters if you ever wanted to know what they can do. So that you would know what to expect and what you are going to get. I gathered this information mostly from myself and some of the information I gathered from my friend(s). If there is anything else you think I should add that you might want to know, please feel free to reply and I will edit them. I hope this helps 🙂

Note: I will continue to update this thread if new characters come out and I will add pictures in if you guys want them. I will correct/edit anything I might have missed also.

 

Before we begin, there are some things I want to point out first:

 

  • This is a spoiler post, which I have stated in my title, so if you want to find them out yourself, just ignore this thread.
  • My first post will always be updated to current patch, my comparison changes from patch to patch will be new posts at bottom.
  • The Bonus Legendary Buff can also be increased by killing Plants/Bots on Pots.
  • By Playable Plants/Zombies, I mean the ones that we can play as, such as Engineer, Scientist, Peashooter, Sunflower, etc.
  • The Legendary Pack Characters are slightly different, so read carefully for correct information.
  • The dash for damage stats is because they depend on distance, they're from minimum to maximum.
  • The Promotion Upgrades are not in order, the first 4 is in order in most cases, health is usually the last for most of them.

                                                              Legendary Party Characters

Plants

Party Citron


Health: 200
Ammo Capacity: Infinite
Time before Overload: 4 Seconds
Time before Overload with Overheat Upgrades: 5 Seconds

Abilities

  1. EMPeach
  2. Party Citron Ball
  3. Peel Shield

Promotion Upgrades: 

  •  Health Regeneration Delay Upgrade
  • Health Regeneration Upgrade
  • Zoom Upgrade
  • Speed Upgrade
  • Health Upgrade
  • Overheat Upgrade
  • Overheat Penalty Upgrade
  • Damage Upgrade

Base Damage: 2-4
Base Damage with Damage Upgrade: 3-5
Party Time Mode Base Damage: 3-6
Party Time Mode With Damage Upgrade: 4-7

Requirement to Reach Party Time Mode:

  • NPC Zombie Vanquish: 10 normal zombie kills, 5 playable zombie kills
  • Boss Vanquish: 2 kills
  • Player Vanquish: 5 Kills
  • Party Time Mode Duration: 30 Seconds

Party Rose

Health: 100
Ammo Capacity: 18 shots per round

Abilities:

  1. Time Snare
  2. Arcane Enigma
  3. Goatify

Promotion Upgrades

  • Health Regeneration Delay Upgrade
  • Health Regeneration Upgrade
  • Zoom Upgrade
  • Speed Upgrade
  • Health Upgrade
  • Homing Upgrade
  • Reload Upgrade
  • Damage Upgrade

Base Damage: 7
Base Damage with Damage Upgrade: 8
Party Time Mode Base Damage: 11
Party Time Mode With Damage Upgrade: 12

Requirement to Reach Party Time Mode:

  • NPC Zombie Vanquish: 10 normal zombie kills, 5 playable zombie kills
  • Boss Vanquish: 2 kills
  • Player Vanquish: 5 Kills
  • Party Time Mode Duration: 25 Seconds

Party Corn

Health: 150

Ammo Capacity: Base of 30 shots per round, 35 shots per round with Ammo Upgrade

Abilities

  1. Butter Barrage/Bigger Better Butter
  2. Husk Hop
  3. Shuck Shot

Promotion Upgrades

  • Health Regeneration Delay Upgrade
  • Health Regeneration Upgrade
  • Zoom Upgrade
  • Speed Upgrade
  • Health Upgrade
  • Ammo Upgrade
  • Reload Upgrade
  • Damage Upgrade

Base Damage: 3-6
Base Damage with Damage Upgrade: 4-7
Party Time Mode Base Damage: 5-9
Party Time Mode With Damage Upgrade: 6-11

Requirement to Reach Party Time Mode:

  • NPC Zombie Vanquish: 10 normal zombie kills, 5 playable zombie kills
  • Boss Vanquish: 2 kills
  • Player Vanquish: 5 Kills
  • Party Time Mode Duration: 25 Seconds

Zombies

Party Imp

Health: 75

Ammo Capacity: Base of 40 shots per round, 45 shots per round with Ammo Upgrade

Abilities:

  1. Gravity Grenade
  2. Party Call
  3. Impkata

Promotion Upgrades:

  • Health Regeneration Delay Upgrade
  • Health Regeneration Upgrade
  • Zoom Upgrade
  • Speed Upgrade
  • Health Upgrade
  • Ammo Upgrade
  • Reload Upgrade
  • Damage Upgrade.

Base Damage: 3-4
Base Damage with Damage Upgrade: 3-6
Party Time Mode Base Damage: 4-7
Party Time Mode With Damage Upgrade: 5-9

 

Requirement to Reach Party Time Mode:

  • NPC Plant Vanquish: 10 normal plant kills, 5 playable plant kills 
  • Boss Vanquish: 2 kills
  • Player Vanquish: 5 Kills
  • Party Time Mode Duration: 25 Seconds

Party Brainz

Health: 200
Ammo Capacity: Infinite

  • Party Beam time before Overload: 4 Seconds
  • Party Beam time before Overload with Overheat Upgrade: 5 Seconds

Abilities

  1. Super Ultra Ball/Super Multi Ball
  2. Turbo Twister
  3. Heroic Kick

Promotion Upgrades:

  • Health Regeneration Delay Upgrade
  • Health Regeneration Upgrade
  • Zoom Upgrade
  • Speed Upgrade
  • Health Upgrade
  • Overheat Upgrade
  • Overheat Penalty Upgrade
  • Damage Upgrade

Base Damage

  • Party Firsts: 1st Attack (5 Damage) 2nd Attack (15 Damage) 3rd Attack (35 Damage)
  • Party Beam: 2-4

Base Damage with Damage Upgrade

  • Party Firsts: 1st Attack (5 Damage) 2nd Attack (17 Damage) 3rd Attack (40 Damage)
  • Party Beam: 3-4

Party Time Mode Base Damage

  • Party Fists: 1st Attack (7 Damage) 2nd Attack (22 Damage) 3rd Attack (52 Damage)
  • Party Beam: 3-6

Party Time Mode With Damage Upgrade:

  • Party Firsts: 1st Attack (8 Damage) 2nd Attack (25 Damage) 3rd Attack (60 Damage)
  • Party Beam: 4-7

Requirement to Reach Party Time Mode:

  • NPC Plant Vanquish: 10 normal plant kills, 5 playable plant kills 
  • Boss Vanquish: 2 kills
  • Player Vanquish: 5 Kills
  • Party Time Mode Duration: 25 Seconds

Captain Partyman

Health: 125
Ammo Capacity: Base of 10 shots per round, 12 shots per round with Ammo Upgrade

Abilities

  1. Barrel Blast
  2. Parrot Pal
  3. Cannon Rodeo

Promotion Upgrades

  • Health Regeneration Delay Upgrade
  • Health Regeneration Upgrade
  • Zoom Upgrade
  • Speed Upgrade
  • Health Upgrade
  • Ammo Upgrade
  • Reload Upgrade
  • Damage Upgrade

Base Damage:

  • Party Scattershot - 30
  • Party Spyglass - 21

Base Damage with Damage Upgrade:

  • Party Scattershot - 33
  • Party Spyglass - 23

Party Time Mode Base Damage:

  • Party Scattershot - 45
  • Party Spyglass - 32

Party Time Mode With Damage Upgrade:

  • Party Scattershot - 49
  • Party Spyglass - 35

Requirement to Reach Party Time Mode:

  • NPC Plant Vanquish: 10 normal plant kills, 5 playable plant kills 
  • Boss Vanquish: 2 kills
  • Player Vanquish: 5 Kills
  • Party Time Mode Duration: 25 Seconds

                                              Legendary Pack Characters

Plants

Iron Citron

Health: 250

Ammo Capacity: 1 shot per round

Abilities

  1. EMPeach
  2. Citron Ball
  3. Peel Shield

Promotion Upgrades

  • Health Regeneration Delay Upgrade
  • Health Regeneration Upgrade
  • Zoom Upgrade
  • Speed Upgrade
  • Health Upgrade
  • Super Meter Upgrade
  • Reload Upgrade x2

Base Damage: 12-24 long range, 24-50 medium to close range, 1-25 splash damage
Iron Mode Base Damage: Same as base damage, but you gain 5 shots per round instead of 1

Requirement to Reach Iron Mode:

  • NPC Zombie Vanquish: 10 normal zombie kills, 5 playable zombie kills with or without Super Meter Upgrade.
  • Boss Vanquish: 2 kills with or without Super Meter Upgrade
  • Player Vanquish: 5 Kills with or without Super Meter Upgrade
  • Iron Mode Duration: 25 Seconds

Disco Chomper

Health: 175

Ammo Capacity: Infinite

Abilities

  1. Goop/Super Sticky Goop/Chomp Cannon
  2. Burrow/Sprint Burrow
  3. Spikeweed/Spiky Spikeweed

Promotion Upgrades:

  • Health Regeneration Delay Upgrade
  • Health Regeneration Upgrade
  • Speed Upgrade
  • Health Upgrade
  • Damage Upgrade
  • Super Meter Upgrade
  • Digestion Upgrade x2

Base Damage: 30

Base Damage with Damage Upgrade: 33

Disco Fever Mode Base Damage: 45
Disco Fever Mode With Damage Upgrade: 49

Requirement to Reach Disco Fever Mode:

  • NPC Zombie Swallow: 5 without Super Meter Upgrade, 4 with Super Meter Upgrade
  • Boss Swallow: Cannot Swallow Bosses
  • Player Swallow: 4 Swallow with or without Super Meter Upgrade
  • Disco Fever Duration: 30 Seconds

 Zombies

Toxic Brainz

Health: 200
Ammo Capacity: Infinite

  • Toxic Beam time before Overload: 5 Seconds
  • Toxic Beam time before Overload with Overheat Upgrade: 7.5 Seconds

Abilities

  1. Super Ultra Ball/Super Multi Ball
  2. Turbo Twister
  3. Heroic Kick

Promotion Upgrades

  • Health Regeneration Delay Upgrade
  • Health Regeneration Upgrade
  • Zoom Upgrade
  • Speed Upgrade
  • Health Upgrade
  • Overheat Upgrade
  • Toxic Upgrade
  • Super Meter Upgrade.

Base Damage:

  • Toxic Firsts: 1st Attack (10 Damage) 2nd Attack (20 Damage) 3rd Attack (30 Damage)
  • Toxic Beam: 2-3

Toxic Overload Mode Base Damage

  • Toxic Fists: 1st Attack (30 Damage) 2nd Attack (60 Damage) 3rd Attack (90 Damage)
  • Toxic Beam: 7-12

Requirement to Reach Toxic Overload Mode:

  • The Toxic Overload will reach to full bar depending on how many targets you are hitting at once with your melee attack (Turbo Twister and Heroic Kick doesn't count), the more enemies that are in one spot for you to hit, the faster it will go up.
  • Toxic Overload Mode Duration: 15 Seconds

Computer Scientist

 

Health: 100

Ammo CapacityBase of 8 shots per round, 9 shots per round with Ammo Upgrade

Abilities:

  1. Heal Beam of Science/Zombie Heal Station/Armored Heal Station
  2. Warp/Energy Warp
  3. Sticky Explody Ball/Mega Heal Ball

Promotion Upgrades

  • Health Regeneration Delay Upgrade
  • Health Regeneration Upgrade
  • Zoom Upgrade
  • Speed Upgrade
  • Health Upgrade
  • Ammo Upgrade
  • Reload Upgrade
  • Super Meter Upgrade

Base Damage: 15-18 at long range, 20-54 for medium and close range, 30 splash damage

Crunch Mode Base Damage: 16-27 at long range, 25-81 at medium to close range, 45 splash damage

Splash Damage: Can only occur at close range.

Requirement to Reach Crunch Mode:

  • NPC Plant Vanquish: 10 normal plant kills, 9 with Super Meter Upgrade
  • Boss Vanquish: 2 kill with or without Super Meter Upgrade
  • Player Vanquish: 4 Kills with Super Meter Upgrade, 5 kills without Super Meter Upgrade
  • Crunch Mode Duration: 30 Seconds

10 Replies

  • The damage boost is the last upgrade on most legendaries, which honestly is the right way to compensate devoted players.

  • Anonymous's avatar
    Anonymous
    10 years ago

    thanks for posting this, the guides online tend to be incomplete or messy.

  • ElyseusRex's avatar
    ElyseusRex
    10 years ago

    @TaasteTheRainbow  The damage upgrade is actually like 6th or 7th in most cases, which is still close to the end, health is the last one to unlock 95% of the time. I put the upgrades in the order I chose is because most of the characters will always get those 5 same upgrades. So that it is a bit easier to read it a bit faster, the last 3 are the ones that's different, so people would only have to look at those. Another reason why I didn't put them in the leveling order because I got the party characters awhile ago and I don't exactly have the most perfect memories to remember which ones comes first, but I'm 99% sure that the first 4 will always be the same when it comes to leveling, in that order. 

    @100xp  I know exactly what you mean, I tried to find information about Legendary characters a few days ago and they didn't exactly have the information I required, which is why I created this 🙂

  •                                 March 8th Patch Changes

    This is an updated version after the patch. It just compares with the new values and the old values, the values in my first post has already been updated. Unfortunately the numbers seems to have gone down a little steep compared to before. This is only for the Party Legendary characters, there wasn't any changes to the Pack Legendary characters except for Toxic Brainz, his Toxic Overload bar no longer gradually goes down over time, that's all. So here's the new health, ammo capacity, and damage values. I'll try to keep this short since most of you probably don't like to read. I just thought some of you might like to know how much has changed. 

    Tip -  The values in blue are the original values, the values in green means it has increased, the values in red means it has decreased after the patch.

    Plants

    Party Citron

    Health: 200 (200)
    Ammo Capacity: Infinite
    Time before Overload: 7 (4) Seconds
    Time before Overload with Overheat Upgrades: 8.5 (5) Seconds

    Base Damage: 5-6 (2-4)
    Base Damage with Damage Upgrade: 5-7 (3-5)
    Party Time Mode Base Damage: 7-9 (3-6)
    Party Time Mode With Damage Upgrade: 7-10 (4-7)

    Party Rose

    Health: 125 (100)
    Ammo Capacity: 20 (18) shots per round

    Base Damage: 10 (7)
    Base Damage with Damage Upgrade: 11 (8)
    Party Time Mode Base Damage: 15 (11)
    Party Time Mode With Damage Upgrade: 17 (12)

    Party Corn

    Health: 125 (150)

    Ammo Capacity: Base of 35 (30) shots per round, 40 (35) shots per round with Ammo Upgrade

    Base Damage: 4-7 (3-6)
    Base Damage with Damage Upgrade: 5-8 (4-7)
    Party Time Mode Base Damage: 7-11 (5-9)
    Party Time Mode With Damage Upgrade: 7-13 (6-11)

    Zombies

    Party Imp

    Health: 50 (75)

    Ammo Capacity: Base of 45 (40) shots per round, 50 (45) shots per round with Ammo Upgrade

     

    Base Damage: 3-6 (3-4)
    Base Damage with Damage Upgrade: 3-7 (3-6)
    Party Time Mode Base Damage: 4-9 (4-7)
    Party Time Mode With Damage Upgrade: 5-10 (5-9)

    Party Brainz

    Health: 200 (200)
    Ammo Capacity: Infinite

    • Party Beam time before Overload: 4 (4) Seconds
    • Party Beam time before Overload with Overheat Upgrade: 5 (5) Seconds

    Base Damage

    • Party Firsts: 1st Attack (10 Damage(5)) 2nd Attack (20 Damage(15)) 3rd Attack (45 Damage(35))
    • Party Beam: 2-5 (2-4)

    Base Damage with Damage Upgrade

    • Party Firsts: 1st Attack (11 Damage(5)) 2nd Attack (23 Damage(17)) 3rd Attack (51 Damage(40))
    • Party Beam: 4-5 (3-4)

    Party Time Mode Base Damage

    • Party Fists: 1st Attack (15 Damage(7)) 2nd Attack (30 Damage(22)) 3rd Attack (67 Damage(52))
    • Party Beam: 5-8 (3-6)

    Party Time Mode With Damage Upgrade:

    • Party Firsts: 1st Attack (17 Damage(8)) 2nd Attack (34 Damage(25)) 3rd Attack (77 Damage(60))
    • Party Beam: 7-9 (4-7)

    Captain Partyman

    Health: 125 (125)
    Ammo Capacity: Base of 12 (10) shots per round, 14 (12) shots per round with Ammo Upgrade

    Base Damage:

    • Party Scattershot - 40 (30)
    • Party Spyglass - 24 (21)

    Base Damage with Damage Upgrade:

    • Party Scattershot - 44 (33)
    • Party Spyglass - 26 (23)

    Party Time Mode Base Damage:

    • Party Scattershot - 60 (45)
    • Party Spyglass - 36 (32)

    Party Time Mode With Damage Upgrade:

    • Party Scattershot - 66 (49)
    • Party Spyglass - 39 (35)
  • ElyseusRex's avatar
    ElyseusRex
    10 years ago

    @TaasteTheRainbow      Yup, the Party Legendaries got nerfed pretty hard, kinda makes them non-legendary anymore, in my opinion. 

    @OneBadBandito      Will do! 🙂 Whenever the next changes for Legendaries are released. 

  • ElyseusRex's avatar
    ElyseusRex
    10 years ago

    @brianzellmer wrote:

    Is there a guide like this for all of the characters?


    I have no idea, I only created this for Legendary characters because they are obviously very rare, and back then there wasn't much information on them. But if someone else would like to do this for every character in game, be my guest, it's very time consuming 🙂

About Plants vs. Zombies™ Franchise Discussion

Zombies trying to enter your house? Keep them in check and discuss the best gardening techniques on the community forum.27,655 PostsLatest Activity: 57 seconds ago