All Legendary Character Stats (Spoiler)
Hello everyone, this is simply a thread with information on ALL Legendary characters if you ever wanted to know what they can do. So that you would know what to expect and what you are going to get. I gathered this information mostly from myself and some of the information I gathered from my friend(s). If there is anything else you think I should add that you might want to know, please feel free to reply and I will edit them. I hope this helps 🙂
Note: I will continue to update this thread if new characters come out and I will add pictures in if you guys want them. I will correct/edit anything I might have missed also.
Before we begin, there are some things I want to point out first:
- This is a spoiler post, which I have stated in my title, so if you want to find them out yourself, just ignore this thread.
- My first post will always be updated to current patch, my comparison changes from patch to patch will be new posts at bottom.
- The Bonus Legendary Buff can also be increased by killing Plants/Bots on Pots.
- By Playable Plants/Zombies, I mean the ones that we can play as, such as Engineer, Scientist, Peashooter, Sunflower, etc.
- The Legendary Pack Characters are slightly different, so read carefully for correct information.
- The dash for damage stats is because they depend on distance, they're from minimum to maximum.
- The Promotion Upgrades are not in order, the first 4 is in order in most cases, health is usually the last for most of them.
Legendary Party Characters
Plants
Party Citron
Health: 200
Ammo Capacity: Infinite
Time before Overload: 4 Seconds
Time before Overload with Overheat Upgrades: 5 Seconds
Abilities:
- EMPeach
- Party Citron Ball
- Peel Shield
Promotion Upgrades:
- Health Regeneration Delay Upgrade
- Health Regeneration Upgrade
- Zoom Upgrade
- Speed Upgrade
- Health Upgrade
- Overheat Upgrade
- Overheat Penalty Upgrade
- Damage Upgrade
Base Damage: 2-4
Base Damage with Damage Upgrade: 3-5
Party Time Mode Base Damage: 3-6
Party Time Mode With Damage Upgrade: 4-7
Requirement to Reach Party Time Mode:
- NPC Zombie Vanquish: 10 normal zombie kills, 5 playable zombie kills
- Boss Vanquish: 2 kills
- Player Vanquish: 5 Kills
- Party Time Mode Duration: 30 Seconds
Party Rose
Health: 100
Ammo Capacity: 18 shots per round
Abilities:
- Time Snare
- Arcane Enigma
- Goatify
Promotion Upgrades:
- Health Regeneration Delay Upgrade
- Health Regeneration Upgrade
- Zoom Upgrade
- Speed Upgrade
- Health Upgrade
- Homing Upgrade
- Reload Upgrade
- Damage Upgrade
Base Damage: 7
Base Damage with Damage Upgrade: 8
Party Time Mode Base Damage: 11
Party Time Mode With Damage Upgrade: 12
Requirement to Reach Party Time Mode:
- NPC Zombie Vanquish: 10 normal zombie kills, 5 playable zombie kills
- Boss Vanquish: 2 kills
- Player Vanquish: 5 Kills
- Party Time Mode Duration: 25 Seconds
Party Corn
Health: 150
Ammo Capacity: Base of 30 shots per round, 35 shots per round with Ammo Upgrade
Abilities:
- Butter Barrage/Bigger Better Butter
- Husk Hop
- Shuck Shot
Promotion Upgrades:
- Health Regeneration Delay Upgrade
- Health Regeneration Upgrade
- Zoom Upgrade
- Speed Upgrade
- Health Upgrade
- Ammo Upgrade
- Reload Upgrade
- Damage Upgrade
Base Damage: 3-6
Base Damage with Damage Upgrade: 4-7
Party Time Mode Base Damage: 5-9
Party Time Mode With Damage Upgrade: 6-11
Requirement to Reach Party Time Mode:
- NPC Zombie Vanquish: 10 normal zombie kills, 5 playable zombie kills
- Boss Vanquish: 2 kills
- Player Vanquish: 5 Kills
- Party Time Mode Duration: 25 Seconds
Zombies
Party Imp
Health: 75
Ammo Capacity: Base of 40 shots per round, 45 shots per round with Ammo Upgrade
Abilities:
- Gravity Grenade
- Party Call
- Impkata
Promotion Upgrades:
- Health Regeneration Delay Upgrade
- Health Regeneration Upgrade
- Zoom Upgrade
- Speed Upgrade
- Health Upgrade
- Ammo Upgrade
- Reload Upgrade
- Damage Upgrade.
Base Damage: 3-4
Base Damage with Damage Upgrade: 3-6
Party Time Mode Base Damage: 4-7
Party Time Mode With Damage Upgrade: 5-9
Requirement to Reach Party Time Mode:
- NPC Plant Vanquish: 10 normal plant kills, 5 playable plant kills
- Boss Vanquish: 2 kills
- Player Vanquish: 5 Kills
- Party Time Mode Duration: 25 Seconds
Party Brainz
Health: 200
Ammo Capacity: Infinite
- Party Beam time before Overload: 4 Seconds
- Party Beam time before Overload with Overheat Upgrade: 5 Seconds
Abilities:
- Super Ultra Ball/Super Multi Ball
- Turbo Twister
- Heroic Kick
Promotion Upgrades:
- Health Regeneration Delay Upgrade
- Health Regeneration Upgrade
- Zoom Upgrade
- Speed Upgrade
- Health Upgrade
- Overheat Upgrade
- Overheat Penalty Upgrade
- Damage Upgrade
Base Damage:
- Party Firsts: 1st Attack (5 Damage) 2nd Attack (15 Damage) 3rd Attack (35 Damage)
- Party Beam: 2-4
Base Damage with Damage Upgrade
- Party Firsts: 1st Attack (5 Damage) 2nd Attack (17 Damage) 3rd Attack (40 Damage)
- Party Beam: 3-4
Party Time Mode Base Damage:
- Party Fists: 1st Attack (7 Damage) 2nd Attack (22 Damage) 3rd Attack (52 Damage)
- Party Beam: 3-6
Party Time Mode With Damage Upgrade:
- Party Firsts: 1st Attack (8 Damage) 2nd Attack (25 Damage) 3rd Attack (60 Damage)
- Party Beam: 4-7
Requirement to Reach Party Time Mode:
- NPC Plant Vanquish: 10 normal plant kills, 5 playable plant kills
- Boss Vanquish: 2 kills
- Player Vanquish: 5 Kills
- Party Time Mode Duration: 25 Seconds
Captain Partyman
Health: 125
Ammo Capacity: Base of 10 shots per round, 12 shots per round with Ammo Upgrade
Abilities:
- Barrel Blast
- Parrot Pal
- Cannon Rodeo
Promotion Upgrades:
- Health Regeneration Delay Upgrade
- Health Regeneration Upgrade
- Zoom Upgrade
- Speed Upgrade
- Health Upgrade
- Ammo Upgrade
- Reload Upgrade
- Damage Upgrade
Base Damage:
- Party Scattershot - 30
- Party Spyglass - 21
Base Damage with Damage Upgrade:
- Party Scattershot - 33
- Party Spyglass - 23
Party Time Mode Base Damage:
- Party Scattershot - 45
- Party Spyglass - 32
Party Time Mode With Damage Upgrade:
- Party Scattershot - 49
- Party Spyglass - 35
Requirement to Reach Party Time Mode:
- NPC Plant Vanquish: 10 normal plant kills, 5 playable plant kills
- Boss Vanquish: 2 kills
- Player Vanquish: 5 Kills
- Party Time Mode Duration: 25 Seconds
Legendary Pack Characters
Plants
Iron Citron
Health: 250
Ammo Capacity: 1 shot per round
Abilities:
- EMPeach
- Citron Ball
- Peel Shield
Promotion Upgrades:
- Health Regeneration Delay Upgrade
- Health Regeneration Upgrade
- Zoom Upgrade
- Speed Upgrade
- Health Upgrade
- Super Meter Upgrade
- Reload Upgrade x2
Base Damage: 12-24 long range, 24-50 medium to close range, 1-25 splash damage
Iron Mode Base Damage: Same as base damage, but you gain 5 shots per round instead of 1
Requirement to Reach Iron Mode:
- NPC Zombie Vanquish: 10 normal zombie kills, 5 playable zombie kills with or without Super Meter Upgrade.
- Boss Vanquish: 2 kills with or without Super Meter Upgrade
- Player Vanquish: 5 Kills with or without Super Meter Upgrade
- Iron Mode Duration: 25 Seconds
Disco Chomper
Health: 175
Ammo Capacity: Infinite
Abilities:
- Goop/Super Sticky Goop/Chomp Cannon
- Burrow/Sprint Burrow
- Spikeweed/Spiky Spikeweed
Promotion Upgrades:
- Health Regeneration Delay Upgrade
- Health Regeneration Upgrade
- Speed Upgrade
- Health Upgrade
- Damage Upgrade
- Super Meter Upgrade
- Digestion Upgrade x2
Base Damage: 30
Base Damage with Damage Upgrade: 33
Disco Fever Mode Base Damage: 45
Disco Fever Mode With Damage Upgrade: 49
Requirement to Reach Disco Fever Mode:
- NPC Zombie Swallow: 5 without Super Meter Upgrade, 4 with Super Meter Upgrade
- Boss Swallow: Cannot Swallow Bosses
- Player Swallow: 4 Swallow with or without Super Meter Upgrade
- Disco Fever Duration: 30 Seconds
Zombies
Toxic Brainz
Health: 200
Ammo Capacity: Infinite
- Toxic Beam time before Overload: 5 Seconds
- Toxic Beam time before Overload with Overheat Upgrade: 7.5 Seconds
Abilities:
- Super Ultra Ball/Super Multi Ball
- Turbo Twister
- Heroic Kick
Promotion Upgrades:
- Health Regeneration Delay Upgrade
- Health Regeneration Upgrade
- Zoom Upgrade
- Speed Upgrade
- Health Upgrade
- Overheat Upgrade
- Toxic Upgrade
- Super Meter Upgrade.
Base Damage:
- Toxic Firsts: 1st Attack (10 Damage) 2nd Attack (20 Damage) 3rd Attack (30 Damage)
- Toxic Beam: 2-3
Toxic Overload Mode Base Damage:
- Toxic Fists: 1st Attack (30 Damage) 2nd Attack (60 Damage) 3rd Attack (90 Damage)
- Toxic Beam: 7-12
Requirement to Reach Toxic Overload Mode:
- The Toxic Overload will reach to full bar depending on how many targets you are hitting at once with your melee attack (Turbo Twister and Heroic Kick doesn't count), the more enemies that are in one spot for you to hit, the faster it will go up.
- Toxic Overload Mode Duration: 15 Seconds
Computer Scientist
Health: 100
Ammo Capacity: Base of 8 shots per round, 9 shots per round with Ammo Upgrade
Abilities:
- Heal Beam of Science/Zombie Heal Station/Armored Heal Station
- Warp/Energy Warp
- Sticky Explody Ball/Mega Heal Ball
Promotion Upgrades:
- Health Regeneration Delay Upgrade
- Health Regeneration Upgrade
- Zoom Upgrade
- Speed Upgrade
- Health Upgrade
- Ammo Upgrade
- Reload Upgrade
- Super Meter Upgrade
Base Damage: 15-18 at long range, 20-54 for medium and close range, 30 splash damage
Crunch Mode Base Damage: 16-27 at long range, 25-81 at medium to close range, 45 splash damage
Splash Damage: Can only occur at close range.
Requirement to Reach Crunch Mode:
- NPC Plant Vanquish: 10 normal plant kills, 9 with Super Meter Upgrade
- Boss Vanquish: 2 kill with or without Super Meter Upgrade
- Player Vanquish: 4 Kills with Super Meter Upgrade, 5 kills without Super Meter Upgrade
- Crunch Mode Duration: 30 Seconds