Forum Discussion
I'm still standing by my original post. Agree or disagree, I still want the dev team to take this into strong consideration. Isn't that right, @EA_Andy?
ps4 team balance is sooooo bad
- 9 years ago
Hmm, i'm with Reality on this one because i don't really see any positives in simplifying a game purely on the grounds of accommodating lesser skilled players. It's quite sad that today's gamers would much prefer to have things presented to them on a plate as opposed blood, sweat and toiling something in order to gain that overwhelming sense of satisfaction in being able to say they've achieved a goal that few have matched.
I sat for almost 6 hours trying to nail a 29.15s lap at Atlanta (NASCAR heat evolution) to gain the final 'elite' ranking and a 20g achievement for a 1000 gamerscore. It was hard beyond belief but in investing the time and effort not only did I beat the time, I completely mastered tuning the car, mastered racing in simulation mode and improved my overall track skills. If that particular challenge would have been somewhat easier (I lost count of the times I wished it was) then there would have been zero benefits in it's completion.
Moments like that are what gaming should be all about.....
- 9 years ago
There is a simply point why different rulesets in different games will hurt the playerbase: they split the community. Even if its just a mindset.
Having two different rules will not only confuse the players, it will also add complexity where it is not needed. All the different game modes and their difficulties already require different playstyles to be effective. So if someone does have problems dealing with enemies as a 100 HP character, they can switch to easy difficulty (where enemies deal less damage).
Not to forget that there are characters that are easier to play specifically for casuals.
What we need instead is actual balancing, based on the experience of players with knowledge about the game. And balance that is applied differently to each version of the game.
Popcaps main problem seems to be that they simply don't have enough funds to pay professional players for feedback that is not simply an opinion, but actual experience that is written down in a contract. And that being said; it should not be easy to find players to hire for a rather unknown game with a focus on humor and colors.
Instead they listen to the crowd on twitter and fool around with things that went wrong multiple times (which actually drove mid-core/harcore gamers away).
What Popcap should do instead is play their own damn game (and not just the console version), give players more reasons to not play 6 Imps - or whatever the meta is right now - in one team (quests are a step in the right direction but more effective solutions are needed), give players more reasons to experience the whole game - and not just one team/class (quests again, but ineffective) and find effective ways to keep people playing through whole matches (the shorter timer at the end of each round came again from complaints that did not help at all).
I think the best change that came from feedback so far (in a world where Popcap actually balanced the game), is the placing of the Mixed Mode closer to the center of the mode selection screen. That actually had an impact on players. It could even be the main mode presented right at the center. Because Mixed Mode gives a much better impression of how the game works with all the different classes.
So here are a couple Quests Popcap could add to the board that simply make me laugh:
- complete a Turf Takeover/Gnome Bomb game as Imp without calling a Mech
- complete a Turf Takeover game as any Peashooter without the use of the Pea Gatling
- complete a game as any Corn without the use of Husk Hop
- capture 3 Garden in Turf Takeover as any Pirate
- capture 3 Graveyards in Turf Takeover as any Cactus
😉 ...
Because in the end it's the players that play the game wrong/abuse the mechanics. And while Popcap has to find a balance for that, the players need reasons to adjust their behavior.
- 9 years agoUnfirtunately you can't use Quests to encourage players to use characters in a specific way in GW2- I understand that a bunch of Z-Mechs in Turf Takeover can be challenging, as are the Pirates and Cactus who stand off in the distance and headshot you, and so on but if you push out Quests which require not using certain abilities or playing a character contrary to its intended design all that will happen is that Players will go to the Solo mode, turn off the Teams so they're alone and just knock out those Quests for the Stars and return to Multiplayer to continue to play in the manner that bothers you.
In any game there are going to be players who get good with certain classes who, by their very presence, unbalance even a perfectly balanced game and I think that is a good part of the constant complaints about balancing in GW2.