Forum Discussion
My biggest beef with GW Ops is that the coins were selfish; if you picked any of the coins, bags of coins, or diamonds dropped while playing, only you got the reward. I was so pleased this was made shared in GW2, one of my favorite changes to Ops in the 2nd game. Pots didn't last long either as the AI was merciless against them, so went through a ton of them, luckily I have a a ton to spare!
GW2 Ops are very solid. I don't have much to complain about here. There's a rare bug where you don't get credit for smashing all the pots/opening all the presents and the round won't end, which on most maps can be solved by everyone jumping off the map or into water and using a team retry, but that's about it. It does lack some of the individual personality of the super waves of GW, but still keeps a lot of the charm of each boss having its own minions.
BfN Ops have so many things missing, broken, or downgraded from GW and GW2 that I don't know where to start! I played a ton of Ops in BfN for awhile, especially with Asabaida who used to hang out with us here, but it's been awhile. A partial list of the issues; no choice in where to place garden/graveyard, super bean spotting icon missing, no coin drops from special mobs and no enchanted gardens/graveyards to defend, lack of variety in special waves and special waves not working correctly (like giant wave that's smaller than the normal wave afterwards), no evacuation (which adds a lot of fun tension), no difficulty settings, and so on. Even with all those issues, BfN Op's could be fun, but after GW and GW2 Ops, they felt so much worse.
@Iron_Guard8Gw1 ops is just bizarre in general in the next gen versions unlike the ps3 version is have you were able to keep playing after wave 10 until destroyed in a survival mode.
The vase wave bug is weird, i guess the game just hasnt registered the enemy yet.
Poor pots like snap dragon need time to shine ine day.
I remember almost everyone on his forum outside of bennator disliking bfn ops or viewing it as a downgrade in some way. Devs really dropped the ball and public feedback shattered because of it.
Im trying to decide on a new topic being how all the games handle classes getting two the high ground or sprinting vs no sprinting map travel yet I dont really feel motivated and sprinting will be difficult from all the factors like gw maps being bigger overall and more flanks which could be longer or shorter for time or gw classes actually having differing speed values and abilities meant for travel.
About Plants vs. Zombies™ Franchise Discussion
Recent Discussions
Plants vs. Zombies
Solved22 hours ago- 2 days ago