Forum Discussion
@ChikoWiko wrote:
Twister it pretty fine. If you get caught by it you shouldn't get a trump card to get out of it. What would the point be of trying to catch your target if they can get out of it? The only thing I would agree on is super brainz stopping the turbo twister once he gets gooped or about to be eaten by chomper.
You can't actually even escape it with peashooter hyper.
If you feel it a balanced move something that can easily kill 3-4 plants in few seconds... I would add to this that superbrainz got that jump, that speed and the kick which is a great gap closer and you actually can't really keep him far from you. And even if you keep it far, he's an excellent sniper (with 200 hp).
- ApprovedAnonymous10 years ago
Guys if you think S.Brainz kit is in any way balanced, well sorry for you, but get out from here, because you have zero knowledge in what is op.
OP:
Low counterplaysafe pick
forgiving to play
overall strong
overload utility
a lots of movespeed
both easy to play, low risk, high reward and game changing
bad kit design
insane burst
Usually are those factors to make something op. When someone has half of them is considered borderline Op, and when most Op.
he has all. KAPPA.
Low counterplay when comes in your faces
he has dash and high jumps to get away
200 hp, pretty forgiving
nice damage overall and nice range
crowd controls and innate tankyness while in turbo twister
very mobile with jumps, dash and base movespeed.
easy to play, low risk, high reward and game changing? oh yes, seriously.
bad kit, a tank that can catch you in a that turbo twister with a instant dash is a bad game design
insane burst: well this one.. at least medium
Well, seems in this game counterplay is not always an option because they wanted to have a balanced game where Pros couldnt have a too much excessive impact, which i agree, since is a casual game for casual gamers, but there's a limit. :V
Ofc you can win in a enemy team full s.Zombie, but still this thing increase your %chances a lot, too much imho.
Op is not what is strong, Op is what make your chance to win more than picking an other class.
And for his way to stop "turbo twister" well Rose is no more a thing and we'll probably dont see her shine anymore, have a single rose in a team is usually rare, well honestly i consider Rose trollpicking and way useless, but hypsters are always a thing, Empeach takes a lot to cast, and using PopCorn Jump could make you go in front of your enemies unless he doesnt come from behind 🙂- ApprovedAnonymous10 years ago
@FrozenChromeIta wrote:
And for his way to stop "turbo twister" well Rose is no more a thing and we'll probably dont see her shine anymore, have a single rose in a team is usually rare, well honestly i consider Rose trollpicking and way useless, but hypsters are always a thing, Empeach takes a lot to cast, and using PopCorn Jump could make you go in front of your enemies unless he doesnt come from behind 🙂And, if any super brainz jumps on you (and it's really easy)
Peashooter, dead. Only chance is having hyper ready AND a floor or something to jump on, if you fall back to the ground you're still in the tornado.
Cacti: dead
Sunflower: deadChomper: if burrow on timer or health less then 50%, dead. else you got a chance.
Rose: if you got you're CC on timer, dead.
Citron: As chomper (with emp).
Corn: dead or just escape.
Of all the classes the unique that has a decent chance to kill him is chomper.
Considering that is a multi-target skill that gives 50% damage reduction (generally speaking, 400hp if full health) I can't think a single skill in the whole game stronger than that.
All