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@GohanV1233that's kind of the problem. In their "quest" for innovation and making bfn "different", they are hurting the game. Dropoff is important in almost any shooter, and their methods for preventing classes from sniping are not working.
The class designs of the gw classes and their bfn counterparts aren't very different. When it comes down to the core gameplay, this game is just Garden warfare with sprinting. A little slower in damage, but still
How are they going to fix classes like Imp for example? Raise the rate of fire and give them huge recoil? That probably would not work for soldier or corn. Make their bullets drop drastically at a certain range? How are they going to buff low damage classes like Imp, without making them too strong at range, if they aren't using damage dropoff? They are just making it harder ror themselves, and they have had months to solve these problems.
- 6 years ago@stukapooka high jump heights, sprinting, higher healing rates, overhealth, and they keep damage too low to combat any of this, because there isn't any dropoff. And because there is no dropoff, they can't raise the damage....
- stukapooka6 years agoLegend@Pheesley Yep the higher healing rates completely counter opposition alongside some healing affecting entire groups, healing in gw1/2 wasn't op as it was more of a kind suggestion that made life easier and regen was slower unlike bfn.
- 6 years ago@stukapooka I think regen in bfn is ok. In GW, regen was kind of too slow, and if you were a tank it was like you never get your hp back unless their was a healer. I think what makes regen worse in bfn is how easy it is to escape and waste other players time while regenerating hp at the same time. Very frustrating to play against
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