Forum Discussion
stukapooka
6 years agoLegend
@Pheesley Yep the problem is that they added a bunch of junk to an already working system like sprinting and verticality is practically dead in bfn and bfn being different isn't an excuse for it to ignore basic game design 101 especially after 2 games that already got fall off right.
6 years ago
@stukapooka high jump heights, sprinting, higher healing rates, overhealth, and they keep damage too low to combat any of this, because there isn't any dropoff. And because there is no dropoff, they can't raise the damage....
- stukapooka6 years agoLegend@Pheesley Yep the higher healing rates completely counter opposition alongside some healing affecting entire groups, healing in gw1/2 wasn't op as it was more of a kind suggestion that made life easier and regen was slower unlike bfn.
- 6 years ago@stukapooka I think regen in bfn is ok. In GW, regen was kind of too slow, and if you were a tank it was like you never get your hp back unless their was a healer. I think what makes regen worse in bfn is how easy it is to escape and waste other players time while regenerating hp at the same time. Very frustrating to play against
- stukapooka6 years agoLegend
@PheesleyThe time in between it is fine but i think the actual speed is kinda ridicoulos it rewards running away and hiding for it to come back and I agree that regen in gw1 wasnt really good as the half health system punished tanks.
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