Forum Discussion
6 years ago
@stukapooka high jump heights, sprinting, higher healing rates, overhealth, and they keep damage too low to combat any of this, because there isn't any dropoff. And because there is no dropoff, they can't raise the damage....
stukapooka
6 years agoLegend
@Pheesley Yep the higher healing rates completely counter opposition alongside some healing affecting entire groups, healing in gw1/2 wasn't op as it was more of a kind suggestion that made life easier and regen was slower unlike bfn.
- 6 years ago@stukapooka I think regen in bfn is ok. In GW, regen was kind of too slow, and if you were a tank it was like you never get your hp back unless their was a healer. I think what makes regen worse in bfn is how easy it is to escape and waste other players time while regenerating hp at the same time. Very frustrating to play against
- stukapooka6 years agoLegend
@PheesleyThe time in between it is fine but i think the actual speed is kinda ridicoulos it rewards running away and hiding for it to come back and I agree that regen in gw1 wasnt really good as the half health system punished tanks.
- 6 years ago
I like Chomper's sniping, it makes him unique. Other normal shooting character wouldn't be able to have such shot.
And of course, I want Damage Dropoff applied to some characters.
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