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34975634954957's avatar
6 years ago

Any More Legendary Upgrades coming??

Kind of weird just having one single character with a legendary upgrade.

Anyone know of concrete plans for more? Also would have to speed up the release speed of them or it will be 5 years before your favourite character gets one!

Side note: as mentioned here before the current upgrade currently needs too many slots as it isn't that overpowered. 3 slots would be fine imo. Hopefully can be adjusted in future.

5 Replies

  • @34975634954957 There haven't been any announcements so far but I'm pretty sure there is more to come due to the positive feedback. I guess the next Legendary Upgrade will be for Zombie side when the new Plant class will be released.
  • That 80s Action Hero 'Bombing Run' upgrade is likely one of these and I expect more coming over the game's future as well. I'm looking forward to more of these, hopefully we get new Imp mechs from these in future!

  • @Iron_Guard8 I do recall seeing the majority of characters with an upgrade available to me, Bombing Run bring one of them, when Corns legendary outfit was introduced to the game. It seemed as if they all showed up accidentally and when noticed, were blocked out again.

    So yea, I would expect the majority of characters to have legendary upgrades coming. (From what I personally saw)
  • Peashooter:

    Have him change his primary to berry shooter (for OG GW1 players out there 🙂

    Chomper:

    Could have a spray attack, like Chomp Thing.

    Cactus:

    Have a netural primary(Petrified Cactus).

    Citron:

    His GW2 beam.

    Sunflower:

    Three shot weapon (Sun Pharaoh)

    Rose: ???

    Foot Soldier:

    Tank Commander-style, Supreme Commander-style??

    Imp:

    Scallywag Imp-style

    Super Brainz:

    Beam returns. His fists could have a tracker.

    ....................................................ETC.

  • I've seen leaked Bombing Run for the 80's Hero somewhere. Really fun thing.

    I guess I could leave some suggestions here

    • Peashooter: 1)makes gatling mobile2)bean-bomb switch-teleport instead of damage 3)knockback peas
    • Snapdragon: 1) spreading like poison fire damage but it is lower 2)firewall turns into a bouncing projectile(fire columns have little lifetime)
    • Chomper: 1)unlimited zero cooldown burrow mode with longer chewing time and animation 2)snap-pea feature
    • Night Cap: 1)charges slower higher damage balls2) Shadow dome is bigger and grows on zombies killed inside
    • Citron: 1) shield reflects some damage 2) shield deals damage on contact with its health
    • Acorn/Oak: 1) sap-trap can be used as an armor pack 2) instead of transforming into Oak, you spawn an AI one
    • Rose: 1)Jinx turns on friendly fire 2)arcane enigma gains absorbed damage as an armor 3) goatify is remote-controlled
    • Cactus: 1) mines are launchable like spikeweeds 2)burst primary - mix between two current ones
    • Sunflower: 1)heal beam transfers own health to others 2)sunray switches to heal 3)Sunny side up switches to mines
    • 80's Action Hero: tags weaken targets instead of adding rockets
    • Imp: 1) gravity grenade absorbs incoming projectiles to the center 2) switch z-mech to armored minor trouble
    • Engineer: 1) primary changes to sticky remote-detonated mines 2) speed pad works like jump pad from weirding woods 3)sonic mines cloud moves in setup direction
    • All-star: 1) two dummy shields work as portals 2) imp punt turns into low damage high knockback move
    • Scientist: 1)heal thingy gets toxic aura for plants 2) warp creates damaging rifts 3) primary can goop plants
    • Soldier: 1)burst primary 2)ZPG is controllable and carries the Soldier with it
    • Pirate: 1)anchor is explosive 2)captain cannon primary
    • Space Cadet/Station:1) Station AI, see above the Oak example 2) Gravity smash and crater maker switch places
    • Super Brains:1)succesful ranged attack warps SB in front of target 2) Shield is launchable and grows with distance 
    • Wizard:1)Spell Disaster implodes 2)costar can be used on plants to debuff them with host being immune to other wizard abilities
    • Electric Slide:1) outta here gets warp move 2)two magnets with lower range bounce off plants but attract each other

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