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Anonymous's avatar
Anonymous
12 years ago
Solved

Are plants at a disadvantage against zombies?

 
 
I have been playing Garden Warfare since day one, I am slowly climbing the skills ladder. I love this game. It is very well conceived, beautifully designed, and beats the gigantic glut of MURDER GAMES out there. I play as a Chomper almost exclusively. The nature of being a Chomper is that of a close proximity attacker. Chompers are the only character that can't keep a distance from a melee. It's hand to hand combat, I get vanquished a lot. After I do the vanquishing, it takes considerable time to recover. It leaves you open to any zombie in close proximity. It seems a little unfair that a character, forced into close contact fighting, gets temporarily impeded. I usually get vanquished with one hit, and if I don't I am stunned into being a sitting duck.
 
I suppose, I will learn to live with the disadvantage. I could play another character. I just don't want to. The real point of this post. To me, the zombies have a distinct advantage over plants. A good majority of the sessions I engage in are plant blood baths ( or perhaps chlorophyl baths). The nature of having to defend a position, from a horde of attackers is inherently lopsided in GW. It is usually not a position of strength. In the real world, being the defender can oftem have great advantages. In the real world, a position that is higher than the attacking throngs is paramount. The choice of a positionwhich limits attack from all sides is optimal. In GW, the gardens are in the open most of the time. I have been in plenty of games where the zombies simply overwhelm the plants. I understand that when a zombie gets vanquished, his distance to travel back to the garden is a longer trek than plants. With a reasonably guarded transporter, the plants are sitting ducks. Zombies gather close to the transporter and then swarm into the garden. Many times they do this in the last seconds of the sessions. If a zombie is vanquished he can return to battle easily enough through the transporter. There are other advantages I see. I won't address them here, now. Wouldn't it be great if the plants had a choice where to take their stand. Most gardens have little to no cover.
 
Is it possible that the plants just are not as organized as the zombies seemingly are? In a multi-player game, the program itself, gathers all kinds of statistics. Some of the "Cool Stats" are displayed. Others show up in your profile, for instance. Many others are unseen by the gamer. I would proffer that these stats would paint a story that would justify some of my claims. Look into it EA/Pop Cap! I know you gather those **bleep** statistics for a reason. That is what might be called game management.
 
So... Is it me. Do I not have a firm grasp of the game? Are the gamers, taking the form of plants less organized than zombie groups? Sessions that are victories for plants, seem to be against zombies that haven't received their newsletter explaining the "overwhelm by transporter" technique. Why don't plants have a similar tool?
 
And... Yes... I am completely aware that PVZGW would not be PVZGW unless the plants were defending their garden from attacking zombies. It wouldn't really be the same game then.
 
I'm asking. I don't really know. It's just my perception of the situation.
 
Are the zombie's set of tools better than plants?
 
I post this because, it becomes really disheartening to jump into a session and be swarmed upon. The plants don't seem to have a chance at times. It wouldn't be worth complaining about, but I can jump into quite a few sessions in a row( a dozen), with the same result. The incidence of this happening seems quite good. I see it more and more. I would love to see stats on zombie wins vs plants wins. I would like to see those the cumulative total, since game inception.
 
I know that I am opening the door to a flame fest. I am genuinely curious what others think. I don't see plants having nearly the organized attack plan as zombies do. Did I miss my newsletter. Am I missing a plant "war-room" planning meeting? Or, on the other hand, are the plants at some measure of disadvantage?
 
My 2 cents. Commence flaming.
 



  • ACactoos's avatar
    ACactoos
    12 years ago

    Plants don't aren't the ones to blame for being at a disadvantage, blame the people that camp 24/7. 9/10 times, plants are extremely vulnerable to flank attacks, and high dps moves because most plants leave themselves wide open for a direct attack.

    The key to getting a more decent defence is to never sit where most people sit at to defend the garden. In other words, never go to the usual spots where most plants are at (Example: On top off the castle in Driftwood Shores or the burger in Main Street). It's fine to stay there for a good kill or two, but don't stay there too long. Furthermore, don't start camping near the garden at the beginning of the round either; instead, move up to further delay the chances of zombies capturing the garden. If one zombie gets into your garden, don't send everyone into the garden. If you know there are people close to the garden that can defend the garden decently then don't worry about it (which is about 4/10 times you find people that are good at defending a garden while near it as well...).

    Also, switch characters in between rounds. Some plants are MUCH more stronger on certain areas depending on your play style of course. Also, don't be scared to be someone different in the plant team. If the plant team is all peashooters, then switch out because the more diversity the better because a team of long range Foot Solider variants with a few other zombies can totally dominate a team of peashooters.

    Beware of the timer too. There will be times where the zombies capture the garden with little time left. Once it reaches 30 seconds, somehow the zombies are able to say "yolo" in their heads and they all run towards your garden. Think of this like the final wave like in every Plant vs Zombies game. To prevent this, make sure there are no flank routes where the zombies can run through and retreat to the garden if your a Peashooter and get ready to chili bean bomb whatever group of zombies that are entering/in your garden.

    All in all, the plants are equal against the zombies it's just how you use them.

17 Replies

  • xcrimsonlegendx's avatar
    xcrimsonlegendx
    Seasoned Ace
    12 years ago

    I think they only do that because many of them want to place a barricade down and just use their drone the entire match, what they don't realize is they're blocking other players when they spawn and really they're not helping much in the long run.

    Personally I find a lot of potted plants to be useful but many more are worthless. The only ones I use regularly are the ice peashooters because I play an Ice pea and their freeze effects stack with my own, Doom Shooms when I play a cacuts because I place iron maidens around them to protect them from summoned zombies and players as they recharge, heal flowers because I'm always on the move and being able to plop down a healing flower is of great use to me, goop shooms because they slow people down and that's just fun and bamboo shoots. I love having 4-5 of them downpouring on my foes. >:D

  • Anonymous's avatar
    Anonymous
    12 years ago

    Zombies definitely have an advantage in the hitpoint category.. the football players have 200 hps.. highest plant has 150'ish?  and that's the chomper which is screwed the moment it eats something

  • xcrimsonlegendx's avatar
    xcrimsonlegendx
    Seasoned Ace
    12 years ago

    The chomper is only screwed if he's running out into a field of zombies. Playing each class correctly keeps you alive.

    Also, the base health stats for each team are actually the same except for the All-star who only has a 25 hp advantage over the Chomper who has 175 and that hardly makes the entire zombie team have an unfair health advantage. There are of course exceptions with some variants but thing actually are balanced.

  • Anonymous's avatar
    Anonymous
    12 years ago

    I agree with alot of the above responses and used to think the same thing till I really started playing all the classes in the game more. One has to remember it "seems" as if the zombies are over powered because:

    -like in games like WOW advanced players and/or older players tend to play the bad guys (not all just an observation)

    -plants are forced into a position where they are more clumped and zombies can spread 360 deg and present less of a target (huge!)

    -you only need a swarm mentality at times to take a garden as a zombie so it IS easier

    -Plants actually have to be conscience of their spacing as not to get clumped for imp punts or other AOE dmg and most plant groups have PATHETIC healing going on.  On most runs I will see heal boasts going to flowers with only 10-30 heal points during an entire session!  And they wonder why they cant hold a garden.  I average 30-60 heal points when I play flower and sometimes as high as 150 heal points.  A well held garden will see 1-3 sunflowers activly healing and rezing players.  This last point is 50-70% of why plants cant hold gardens IMO.

  • Anonymous's avatar
    Anonymous
    11 years ago

    Plants are, as always, a defensive plant. (pvzgw2 doesn't count yet) They are there to stay in one place while zombies throw themselves (in a matter of term) at them. In pvzgw, they are build as defense, mainly due to stationary items like flower pots and Gatlings. (pea gating + solar beam) The game is peashooters, sunflowers and chompers defending while cactus picks off the zombies from the top. The zombies however, are made to be in a pack, surrounding them, with foot soldiers, rocketing in with smoke bombs and zpgs to pick off anyone in the middle. They both have strengths and weaknesses. Zombies are bad by themselves and plants can't survive long without a base around it. You just need to lean and ajust.  

  • Anonymous's avatar
    Anonymous
    10 years ago

    These days I also see a lot of plants, like peashooters, instead of holding the garden together with sunflowers and chompers, are sniping. SNIPING!!!! So the only things holding those gardens together is low healthed sunflowers and chompers useless once they get 1 kill. Sure, sunflowers heal, but think. Every 0.5 seconds, a gatling gun bullet is shot. With sunflowers puny 100 health, It will only take 12.5 seconds to kill IF THERE BY THEMSELVES. And it's a gatling gun, so what about things like the concrete laucher?

  • What kind of idiot would sit in a garden with a peashooter? The only plant that would need to sit in the garden is the Chomper... in fact nobody should be sitting in the garden until zombies get there. Peashooters and Cactus are most effective at longer ranges. They should be sniping zombies before they get into the garden. Peashooters should have an eye on the garden at all times so they can utilize their splash damage or launch a bomb. The only time I'd be in the garden as a peashooter is to cancel out capturing by any zombies.

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