Forum Discussion

Anonymous's avatar
Anonymous
10 years ago
Approved

Bad characters

So, while we're all talking about Pant team vs Zombie team balance, how about discussing which variants are asolutely awful. Please take note that this is just my opinion based on my experience. I'd also appreciate to know whom you consider to be terrible in comperison to his other variants.

Plants

Cactus
I'd say, the Bandit, Ice and Power Cacti are all terrible. The Bandit Cactus is really bad outside of close range engagements, not because of his damage, but because the accuarcy is terrible. After 10 meters, you constantley need to tap the trigger in order to land your shots on target, which increases the TTK way to much. The Ice and Power Cacti suffer from 1 BIG problem: 19 points of damage over long ranges with the damage upgrade and critical hits. What? Are you serious? Why do these guys deserve such a low damage outpout over range? The Fire Cactus deals 21 points of damage plus damage over time, the Jade Cactus has 20 pints of damage (don't have the upgrade jet) and splash damage, so why do the two variants have low damage? To make matters worse, the Ice Cactus freezes after around 5-6 shots, so that you usualy kill somebody before you freeze him and electric chain damage doesn't work that well with burst damage classes like the Cactus or Scientist.

Chomper
While a class that can insta-kill you usually doesn't need buffs, the damage on the Toxic Chomper and the Chomp Thing is to low to make them worth using. Altough it seems like the Toxic Chomper got a slight buff, he could be brought to the damage level of the Fire and Chomper, which deal the double of his damage. Same goes for Chomp Thing and please make his special perk noticebale.

Citron
Altough Citron generally is one of the strongest classes in the entire game, I feel like the Iron Citron could use a damage buff. I don't have it myself, but one of my friends got it and when I was playing at his house, It seemed like he was true God-Tier when in Iron mode, but it was quite hard to get into it. The main change that would satisfy me is a damage increase from 50-24 to 60-30, or if that is to much for some reason, the removal of RNG affecting his damage. It sucks to hit a Paleontologist with 50 and then hitting him with 47 when he's in the exact same spot and than see him warping away into safety while you need to reload.

Kernel Corn
Mob Cob feels kinda meh and his perk is nearly useless, but he's still a good variant. I actually think that Corn and the Footsoldier have the best balance as far as variants are considered

Peashooter
There is specific Commando Pea balance thread, so I won't repeat my statement. A s far as the other Peas go, the Law Pea nerf should be reverted. Before the Legends of the Lawn update, he was a perfect example for an easy to pick up, hard to master class. Now, he's an hard to pick up, still garbage tier when mastered class. Now, you need to hit 5 headshots to kill a footsoldier up close, while the old one could demolish an All-Star with six headshots. Now, to be effective with him, you need superhuman accuarcy to hit moving targets, since fires projectiles, and an abnormally good trigger to compensate for the mediocre damage.

Sunflower
With the Park Ranger being d good, I don't understand why the Alien Flower has spuch a low AoE and direct hit damage. However, my main concern is the Shadow Flower. She's supposed to fire faster and deal higher damage than the default up close, in trade-off for an earlier damage drop-off. This variant basically lost her advantage in the Legends of the Lawn update, when the damage on the default Sunflower was increased, and she fires only a tad bit faster than the default, so I suggest to buff to the close range damage by 1 point and an increase in the RoF. And I don't care if this mutates her into an OP crutch killer, because let's be honest, if you can't kill a Sunflower, you're not the greatest player ever.

Rose
Somerhing to Ice Roses freezing power and a buff to movement speed (not jumping) for her and Fire Rose while charging is enough.

Zombies

All-Star
If you really want to know why I'm waiting on a buff to the Hockey-Star since two years, go into the Backyard and ger a friend to go into the Gatling or Sunbeam. Then shoot him from medium range. If any other All-Star is considered, the Golf-Star could use a söight buff to damage over range or overheat

Captain Deadbeard
Increase the magazine size of Captain Flameface and Captain Canon= Problem solved

Engineer
Needs dispenser to pootis here. Just kidding, he feels fine and I can use every variant with decent succes, altough the splash radius on the Landscaper feels like it got nerfed. Anybody got some information or hard facts on this one?

Footsoldier
The Footsoldier is fine and still one of the strongest cöasses in the entite game. Every variant feels useful. And before you cry about the Tank Commander, I can confirm to you that my most beloved variant still deals 40ish points of damage on a direct hit over range. First, you're going to see the 10 points of splash damage and then an RNG geberated number (usually between 30-35) that gets added on top. If you don't trust me, try it out with a friend in the Background Battleyard. And no crying about the Super Commando nerf allowed. I considered him to be more broken than the ASM1 from CoD:AW.

Imp
In my opinion, these squishy annoyannces could use an HP nerf, but the Party Imp and his Mech are absolutely awful and on top, if you somehow earn party mode, he's insanely hard to control

Scientist
While everybody whines about him being OP and I agree that any decent Scientis main can be increadibly hard to kill, that doesn't mean that a Scientist is not the WORST Zombie in the entirety of PvZ GW1 and 2. Which Zombie am I talking about? The Archeologist. While you might argue that Dr. Toxic is worse, and while Toxic is a bad Scientist, he has a lot of things that the Archeologist: Toxic damage, toxic AoE damage, an intermediate damage between his long range and in-your-face damage and a decent amount of in-your-face damage. The only thing the Archeologist has that Dr. Toxic hasn't is a big clip, but if you need half of your clip to kill, you can't consider it an upside. Even the Hockey-Star is better, since he can deal his maximum damage at close range without needing to stuff the barrel of his gun into somebody's throat. And even if you shoot somebidy into their face, you only deal a mediocre amount of damage. I'd suggest to leave him like he is right now and increase the clip of Dr. Toxic by 2 because: A. He can still self heal and tank more damage than he's supposed to, B. A *ty variant as a trade-off for the Physicist (yes, I like this guy), Marine Biologist, Chemist and Zoologist is fair enough and C. Somebody not further described on this forum will probably hate us all for a Scientist buff and I won' blame him, because the last time a Scientist got a buff (Dr. Chester), he went from garbage tier to the killing machine that is the Zoologist (they are basically the same guy with a different skin)

Super Brainz
If you really want to buff somebody who completly outclasses the other tank on his team, increase the damage of Kozmic Brainz's uncharged punch.


5 Replies

  • Anonymous's avatar
    Anonymous
    9 years ago
    Approved
    The only upgrade I'd like to see for the all-star is a tick up on speed. Other than that, they are walking tanks.

    I think only 2 mechs should be allowed on the map at the same time. Too many times were dominating, and then 6 mechs roll up on the hill and cap in seconds. Bad play shouldn't be rewarded with such a bail out.

  • Anonymous's avatar
    Anonymous
    9 years ago
    Approved

    Some thing that i want to be specific.

    Not only Ice Cactus sucks. Also Ice PeaShooter. He's unplayble before you get the Ice Upgrade at Elite 5 to works functionally... and this is the problem by far why Plants are having so much trouble againsts Zombies Huge Frontline.

    Iron Citron is mostly fine. He shiny in specific situations, also his core potential is the Iron Mode, you have to accept the fact when you are not in this mode you're weaker, what really BOTHERS ME really much is the Bar Upgrade.
    This upgrade is joke and works only in the PVE against summonable zombies (turf takeover too). You need 5 vanquishes to proc iron mode and with this, 4 kills will eventually fill the bar at 90%

    How am i supposed to fullfill the bar in Team Vanquish, Suburbination and Gnome Bomb? He still need 5 vanquishes, so doesnt work AT ALL.  I wish this class could get a Damage Upgrade replacement when your playing these modes and let the Bar Upgrade stay when playing Turf. Or just getting a Damage upgrade at Lv9 Grand Elite to compensate. 
    Im running 2 reload faster and forced to an HPRegen upgrade because anything else is pointless.

    Also one thing that i dislike is the fact you have to take kilsl to activate it. Shared kills and assists doesnt count. Legendaries class should reward you for your kill partecipation and for being team-mate friendly. Not a di**head who play safe make the job harder for your team-mates and just giving the Last Hit to steal their EXP.
    My advice is make those class fullfil the bar slightly when taking assist and shared kills, fullfill less on kills to compensate and maybe if this will make them OP because will be too easy to reach party/legendary mode, to nerf the Party/Legendary Mode a little bit, overall the movespeed buff.

  • I'll throw my two cent:

    Bandit cactus got a small buff to his ammo count so that he's not too ammo starved,it just rather low,but he's better off that way,otherwise is more like a mid-ranged cactus and didn't seem to have got the projectile speed nerf. He can maybe use a small damage buff,but otherwise he's decent for me.

    Power cactus got a very good shook arc and ice cactus got a bit better with the amount of new high hp char. But yeah I agree that they both shouldn't get a damage dropoff. Hurt them too much for long range shooting.

    Agree with toxic and chomp thing being really lacking at damage right now,they clearly both need a buff

    Dunno for iron citron as I never got my hand in it,but afaik,he's rather underrated. same for corn in general

    Plz no buff for law pea,like you said he's a good variant if you know how to play him and it actually still hold true even after his LOTL nerf. He can do bunch of damage really quickly.

    I'm surprised you didn't mentioned power flower,as she kinda the worst sunflower for me (altrough she not bad,just a tiny bit below the rest). For the rest of her variant,shadow flower afaik is just basic that fire a tiny bit faster. He probably don't need buff if basic don't get a buff neither.

    Yes plz buff ice rose,she one of the worst char of the game right now.

    Other all-star variant could use buff (mainly rugby star and wresting star) but yeah those need a buff to compete with the rest

    Ammo buff for flameface and cannon could be good yeah,cannon need a better shotgun too.

    Landscaper is meant for direct hit anyway,the splash seemed to be the same for me.

    I do feel like some foot soldier variant could use a buff like sky trooper and the mentioned tank commender,the problem with tank commender is that he's simply outclassed by scuba soldier. Getting his 20 splash in long range could help already.

    Party imp Z-mech is identical to basic afaik. But yeah he could use a small damage buff. And the commonly asked general hp nerf.

    Yeah scientist is a class in which stuff can go from OP to UP if we're not careful (Dr.chester to Zoologist like you said). That why it hard to make change to him But at any case,archeologist do need a buff. Maybe a slightly better shotgun splash? It a bit lacking right now.

    I don't think cosmic brain need a buff,his uncharged punch are bad,but he make up with his good laser.

    Edit: Also to @xXFrozenChromeXx about ice pea, despite getting no change,he's actually much MUCH better thank to the higher hp stuff and amount of damage resistance the zombie team have,which make freeze generally more common but also way more useful.

    There nothing better to freeze a turbo-twister superbrain, a barrel blasting pirate and even a Z-mech. And with hyper he can easily juke those before triggering the freeze.

  • Anonymous's avatar
    Anonymous
    9 years ago
    Approved

    @Boolerex fact is despite they are useful, they are rarely picken, both ice peashooter and ice cactus.

    For the iron citron need something to replace the Bar Upgrade if you play something else beside Turf takeover.  This upgrade is situational. He get that Bar Upgrade at elite lv5.

    Every class usually get good things at elite 5, like damage, ice, fire upgrade, poison. Much better things..

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