PvZ heroes balance change ideas (Sneaky class)
Imp: gains +1 health and other imps have +1 health
smoke bomb: gains moves zombie also gains +1 health
Fiahy imp: gains when destroyed conjure an imp and it gains amphibious
Smelly zombie: gains when revealed zombies next door gain deadly
Swabbie: gains when played all other imps get +1 health
Zombie chicken: gains when this moves it gets +1 health this turn
graveyard: gains when a zombie is revealed from a grave it gets +1 health as well as +1 strength
barrel of barrels: gains conjured barrel costs 1 less
hot dog imp: gains +1 health
Ice pirate: gains +1 health and when this destroys a plant conjure a pirate
frosty mushtache: gains conjured mustache gets +1/+1
Stealth imp: gains +1 health and when revealed conjure a smoke bomb
Firefighter: costs 2 less gets -2/-2 loses gravestone and gains bounced zombie costs 1 less
Cosmic imp: gains +2 strength
Space pirate: gains when destroyed conjure a pet it gets anti-hero 2
Barrel Roller: gains +1 strength
Blowgun imp: gains +1/+1 and bounced plant costs 2 more
Surprised gargantuar: gains when this damages the plant hero conjure a party card it gets +1/+1
walrus rider: gets +1/+1 and when this damages the plant hero conjure a pet
dr spacetime: loses 1 health
tomb raiser: gains +1 health loses 1 strength gains when destroyed conjure a zombie it gains gravestone
captain flameface: gains gravestone
Zombie high diver: gains +1/+1
Trapper zombie: gains +1 health and whenever a plant dies in a zombie environment draw a card