10 years ago
Balance: Both teams
 I notice so many threads about plants being terrible or zombies being overpowered and yet there are also threads mentioning how the teams are damn near perfect balance. I personally believe the game ...
Something as small as a immobile ability being similar is annoying yes and I am not a fan of big bolt blaster and they tried making cannon rodeo different. However, taking something like the mech and just tossing it into plants for the main reason of 'Well the zombies have it' is not bringing balance in my opinion. Especially given to the Sunflower. What I believe will happen is a new class in general will be given to both teams hence the open spot in the backyards. This new class could be similar to a mech or something even better.
But what about the people who wish to keep their smg even though someone has gotten too close. Staying zoomed in would be a huge inconvenience.Ditching the SMG would then have you with a second scientist. Once again I think it is a matter of redirecting strategy. She isn't meant to do much damage. Maybe I am biased because my wife is really good with Sunflower. I see her have no issues but she has always played them.
@JarlAdalbert wrote:Something as small as a immobile ability being similar is annoying yes and I am not a fan of big bolt blaster and they tried making cannon rodeo different. However, taking something like the mech and just tossing it into plants for the main reason of 'Well the zombies have it' is not bringing balance in my opinion. Especially given to the Sunflower. What I believe will happen is a new class in general will be given to both teams hence the open spot in the backyards. This new class could be similar to a mech or something even better.
But what about the people who wish to keep their smg even though someone has gotten too close. Staying zoomed in would be a huge inconvenience.Ditching the SMG would then have you with a second scientist. Once again I think it is a matter of redirecting strategy. She isn't meant to do much damage. Maybe I am biased because my wife is really good with Sunflower. I see her have no issues but she has always played them.
Well there's no other skill, atm, that is unique enough to give to the plants so there would be less "copycat" abilities. If someone can think of something to give to Sunflower (talking aboiut Sunflower a lot because she's at the bottom of the Plants barrel.) that isn't a "mech", or a shield, then I'm all ears.
....I don't see an issue with this. "Someone got to close, wish I had the SMG instead of a Shotgun." What?! That's like saying; "Someone is to far away from me, wish I had an SMG instead of a Sniper."...
If I am to come to a compromise with people wanted the smg that badly, then give the shotgun to the two new variants of the Sunflower. Here is why those 2 would be the best choices;
Vampire: Convert a portion of damage dealt as health, her smg does horrible damage, so you get barely any health back. (Also pretty sure the life leech doesn't trigger unless you are not under attack, which is stupid seeing as that when you WANT it to work.) With a shotgun, she would do considerable damage, making the health she gets back, better.
Stuffy: Killing Zombies with her SMG makes healing sundrops appear. Again, her damage is horrible, odds are she is not killing any Zombies. Give her a shotgun and she would actually be able to get kills and get the healing sundrops to drop.
And honestly, the way those 2 variants are now, is not "supportive" in the least. IMO, Fire Flower and Metal Petal are the only support variants the Sunflower has.