10 years ago
Balance: Both teams
 I notice so many threads about plants being terrible or zombies being overpowered and yet there are also threads mentioning how the teams are damn near perfect balance. I personally believe the game ...
Do you play with a controller, or a keyboard and mouse? That's what I wanted to ask. See for me, being ex PC and not playing a console since my N64 I'm not as good with a controller as I am with a keyboard and mouse. I also find it amusing when you're able to follow a Scientist trail, even when he warps behind you and pops you in the rear? What the Scientist has now makes him more OP than a Chomper.
Also, I can't believe you just went there with Ice/Fire Rose, she doesn't freeze instantly anymore. Going to simply ignore that because they are absolutely horrible. Scientist can hit for 70 around 3-4 times before she can charge up ONE shot that hits the same, and hers is so slow and easy to dodge...
Interesting idea about the Cactus, but I'd still prefer a Shotgun so I don't need to aim. You won't have time to turn around and zoom, you barely even have time to turn around, but if you hip fire a Shotgun you might get a shot or two off before you get creamed and well that's better than nothing 🙂
PC as well I take it? Using a keyboard and mouse really changes my perception on balance ideas, but I'm using a controller and that's why I'm suggesting Shotguns for both sides.
If you won every boast with Fire Flower, including First Strike then well played. I bet you wouldn't be able to do that on console though 🙂
See, that's where our opinions will differ, I doubt you'll ever play shooters with a controller and if you did, you'd feel the same in terms of balance. There's a lot more you can do with Sunflower when being able to aim and point anywhere on the map instantly, she requires pinpoint accuracy and lead shots that is much more easily done with a mouse as opposed to an analogue stick. It's why I prefer Chomper, and why I hate Cactus. If I plug in a keyboard and mouse then Cactus makes me feel like I'm cheating.
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Didn't mean to double post, having an issue with loading new pages and well, using my iPad so not gunna bother copying and pasting it into one.
Part of me feels like forums should be split up for PC and Consoles, and to be honest the versions of the game should be slightly different in terms of balance. You're probably sat there scratching your head at some of my posts too, as I am with yours. I'm not ever going to agree with any PC gamer in terms of balance for a console, you do realise that right?
@Zaheen1337 wrote:
PC as well I take it? Using a keyboard and mouse really changes my perception on balance ideas, but I'm using a controller and that's why I'm suggesting Shotguns for both sides.
If you won every boast with Fire Flower, including First Strike then well played. I bet you wouldn't be able to do that on console though 🙂
Nope, I'm on PS4. Although I played the original GW1 on Xbox 360, before I got it again on PS4. My PC days are over.
@Zaheen1337 wrote:
See, that's where our opinions will differ, I doubt you'll ever play shooters with a controller and if you did, you'd feel the same in terms of balance. There's a lot more you can do with Sunflower when being able to aim and point anywhere on the map instantly, she requires pinpoint accuracy and lead shots that is much more easily done with a mouse as opposed to an analogue stick. It's why I prefer Chomper, and why I hate Cactus. If I plug in a keyboard and mouse then Cactus makes me feel like I'm cheating.
I did tried to play GW1 with a controller for a bit. Kinda made me understood why foot soldier weren't as common in console. It also generally made using abilities way moar important. I also saw how silly was the aim assist with scientist. and how chomper was pretty much the same.
Maybe I could try that again in GW2,but I would be clearly in disadvantage in here too.
@Boolerex wrote:
@Zaheen1337 wrote:See, that's where our opinions will differ, I doubt you'll ever play shooters with a controller and if you did, you'd feel the same in terms of balance. There's a lot more you can do with Sunflower when being able to aim and point anywhere on the map instantly, she requires pinpoint accuracy and lead shots that is much more easily done with a mouse as opposed to an analogue stick. It's why I prefer Chomper, and why I hate Cactus. If I plug in a keyboard and mouse then Cactus makes me feel like I'm cheating.
I did tried to play GW1 with a controller for a bit. Kinda made me understood why foot soldier weren't as common in console. It also generally made using abilities way moar important. I also saw how silly was the aim assist with scientist. and how chomper was pretty much the same.
Maybe I could try that again in GW2,but I would be clearly in disadvantage in here too.
Main reason why I would like a working aim-assist in GW2 for console. It's also because of this I like using the broken characters like Electro Brainz, I don't have to be accurate to get kills, just wave the stick left and right in a general direction of where the action is at and you're bound to pick up some kills.
(I have GW1 on PC and GW2 on console.)
@JarlAdalbert wrote:
Going off topic still lol. Anyone have any more ideas on how to balance this game?
Give the Cactus cute skins like the Sunflower?
@Zenopo wrote:
@JarlAdalbert wrote:
Going off topic still lol. Anyone have any more ideas on how to balance this game?Give the Cactus cute skins like the Sunflower?
Lol, that would be fun. I think the character items can use some love because a lot of them are kinda underwhelming and the constant, normal, silver, gold, diamond, gem is really annoying. Why do I need five versions of an item I don't even like? I saw a new thread about Mech health and it was growing very hostile slowly so what do you think about the health. This thread seems more refined. I liek the Mechs where they are at.
I was also wondering why I keep on getting different variations of the same item, but then it came to me...EA.
decreasing super brainz jump to match rose jump would be good, idk why he has a extra soldier skill as a passive...
@Vinimon18 wrote:decreasing super brainz jump to match rose jump would be good, idk why he has a extra soldier skill as a passive...
I wouldn't mind the jumping as much if the beam was not so powerful. Why should that beam be so powerful and allow them easy access to the highest points in any map with no effort.
@JarlAdalbert wrote:
@Vinimon18 wrote:decreasing super brainz jump to match rose jump would be good, idk why he has a extra soldier skill as a passive...
I wouldn't mind the jumping as much if the beam was not so powerful. Why should that beam be so powerful and allow them easy access to the highest points in any map with no effort.
Yeah, give that shiz to the Cactus!