The Arcane Enigma is an almost exact copy of the Scientist's Energy Warp, which blocks him too from caping/defending the point. Imps are a pain to get rid of as most classes and I can feel why people don't want them to cap/defend a point (especally when their are 2+ Mechs on one point) but the Mech can be taken out in almost no time by the Citron, Kernel Corn or a rooted plant, but I do agree rhat more than 2 Mechs shouldn't be able to cap/defend
I don't know about you, but Druid Rose can still get a lot of kills and the Vampire Flower is just awesome. But I agree, Ice Rose is too weak as is right now.
Scientist always warp in and destroy you because they are supposed to do this and they did it in GW1 too. Their healing abilitie is only secondary and was only added because the Zombie team needed a healer since you only regenerated half of your health in GW1 and the Zombies had no other heal option (later, they did add the healing Zombie). Otherwise, they are a full on assault class, because they otherwise wouldn't have shotguns, teleports and sticky grenades. If they constantly kill you and you get pissed, use the Citron or Fire Chomper to and bait them into rushing you. Hen, stun them and use your Peel Shield/throw a Spikeweed at them and kill them. General tip for Spray Chompers, never swallow somebody, your spray will almost always kill faster.
200% agreement on Electro Brainz and the Twister. While they are somewhat less annoying to Citron players like me (the Peel Shield) prevents the beam from arcing to your teammates and the EMPeach is just awesome at shuting down the Twister, they are a seroius pain for all the other classes exept Rose (the main counter to Super Brainz)