10 years ago
Balance MEGATHREAD
During the heyday of GW1, I posted and maintained a balance Megathread that combined player opinion from both the reddit forums and this page into one concise post. Once a day I'd check back in and u...
KnowsNoLimit wrote:
People are going to stop playing your game if they simply aren't having fun.
Lets see what is killing people's fun atm.
- Infinity time would be the biggest one, with it being buggy mess and a tedious thing to grind for and giving no real incentive to pass 25k unless you are going for a high score on the leaderboards. It just feels clumsy. However you are forced into it if you want to unlock all the characters. Which were actually worth going for before the patch nerfed them.
- The majority don't like one sided battles, now if it's true or not is yet to be determined. However the belief right now is that Zombies just stomp everyone in every mode. Personally the only mode I have found this true to be in was Herbal Assault, because Plants lack the proper offense and since GW1 were originally intended to be more defensive orientated.
- Rose being nerfed. This is a big one as well, you have people saying Rose got overly nerfed especially with her health/damage and Ice Rose in particular not being able to freeze a target worth a damn anymore which is a fair call. Then you have others saying the nerf was fine and no other Zombie class should of been buffed and the meta should of played out.
- Then you have the 50% Imp health buff, it's debatable if he needed both his health/damage buffed, but when a group of Mech's just destroy the Plants side at times ofc people are going to have a bad time.
- Super Bean is another thing that is pissing people off and a Super Bean Wave is just down right terrifying.
- Super Brainz is another character people are having issue with. His Tornado with damage reduction is causing alot of problems and his range damage s way too strong which is especially true with Electro Brainz arc damage on multiple targets. It's not fun for people to be chained to death like that and It's obviously not intended for a Melee character to do so.
- People are butt hurt about Captain Deadbeard who's is made out to be more versatile than a Cactus in every way. So Cactus players aren't having fun, because they feel it's unfair.
- Then we have the case of 3 of the most common Scientist's being used to get easy kills, the Marine Biologist, the Chemist, the Zoologist all coming in to warp in your face and lay waste to group of plant before they know what hit them. People certainly aren't enjoying that.
- We also have people not having as much fun with the Soldier, feeling that his rocket jump height got nerfed too much to be able to use smoke screen and ZPG at the same time while in mid air.
- Some people feel the Legendary characters you get in sticker pack has too harsh of RNG and to have any chance of unlocking them is like winning the lottery. Which like IT is hell for the completionist's, so they most certainly aren't having fun.
It's a combination of these and whole lot more which is all contributing to people's lack of fun.
I think Rose got hit a little too hard. I'm not a Rose user, but since the patch I don't fear her in the slightest. If I see an Ice Rose, I lick my chops because I know she can't stop my cosmic brains even if she uses all her spells on me. I'm ok with her being a support character, but that doesn't mean she shouldn't be versatile or fend for herself.
Like a Rose, her thorns should pr1ck you and make you bleed. It hurts, but you don't die.
For Ice Rose, she should have her instant freeze and the damage should be 40. How many uncharged shots should she need to freeze someone is important too.
For Fire Rose, her charged shot should do between 50-60.
Their uncharged shots need a speed boost and maybe +2 or +3 damage. Nothing more.
Since her HP has been reduced, she needs mobility again when charging. In all honesty though, I don't think her having 125 HP is a bad thing.
For the homing roses, just reduce their damage by a point or two.
Her spells can stay as they are. The only problem before was they lasted far too long.
This is my take on Rose fighting against her after the patch. Its just too easy and I don't expect Rose to always be around a gang of plants. She still needs to be able to pr1ck you as a Rose does even if it doesn't kill.
I do want to thank the devs for taking a great shot at this though. They didn't do too bad a job in the end. On the other hand, everyone saying she is fine and that a plant has to hold her hand every time she is in a fight needs to think it over again. I'm saying these things because its too easy to take her down now and poor Ice Rose.
The Zen Cactus should have been left alone. When the zombies have two 200 HP variants on their side and MECHs, you need a hard hitter like her on your side to soften them up at the least.