8 years ago
Balancing Going Viral
I'm not a Zombie player so I'm going to need input into this card. Let's look at the stats: - All zombies get +1/+1. - All zombies get +Frenzy. - Shuffle 3 Going Viral cards into your deck. - Dra...
I think a better idea is to take away the Frenzy Trait; +1/+1 for every zombie is enough.
But if you want to increase its cost for each turn, the first one should be worth 2 brains (and then 3, 4, etc.).
Yeah I was actually thinking of it starting at 1 brain, but only shuffle 1 or 2 Going Virals into your deck. This would limit the amount you could possibly draw on the same turn, but allow you to access it as at earlier turn as well. It would also help w/ speed decks this way. Of course, it would have to increase by 1 brain every turn even then to make it balanced.
It seems to me that making the first Going Viral cost only 1 brain, but that every one only shuffle 1 Going Viral in player's deck is excellent.
Going Viral seems like a real pain in the butt, from a Plant Hero player's perspective, sure.
But it's not quite as good for the Zombie Hero as you might imagine.
Shuffling three more GV cards into your deck each you play one can mean that, eventually, you're drawing another one practically every other turn. In the late-game, GV might be all you get, when you really need some more zombies to get into play.
Plus Zombology Teacher is not a strong card, and it becomes a target for elimination as soon it appears.
The odds of a player being able to play two (or more) and keep them both in play long enough to get some cheap or free GV in play is rather small, if you ask me.
And yes, as @patdk75 pointed out, without Frenzy GV doesn't have much else going for it. I would put some other 3-cost card into my deck instead if it got nerfed.