Forum Discussion
Have you played sunflower much? She is the easiest kill for the zombies. She can't even support her team because she dies over and over. She needs a health upgrade and a damage boost. Meanwhile Zombies have a scientist that can support his team easily as well as get kills. The biggest problem right now is electrobrains. I wasnt even his target and died many times just because I was near someone he was aiming for. No surprise he had over 60 kills end of match. Just aim and shoot! It sucks they are taking so long to nerf him. They didn't take this long to nerf Rose. I notice also zombies always have more players. I cannot wait for the update!
Super Brains
I have to agree with Electro Brains needing a nerf. A melee designed class shouldn't have the ability to trash people with a powerful arching range attack. (Probably the fastest character I Master ranked) I'd also normally agree their twister attack is a little OP, but The Rose, Citron and Chomper can stop it dead in its tracts. Peashooters can drop a Chili bomb and pray for the best or try to sprint away. Cactus can try to potato mine stop it but more than likely will always end up dead, though I don't have much if any experience with the Cactus (Least favorite). Sunflowers... well you're owned, nothing you can do. Kernal Korn can potentially take out the Super Brains, with a well aimed Shock Shot and Huck Hop if you have both up.
Sunflowers / Scientists
Sunflower needs some kind of defensive options, The sun beam attack is powerful but at the speed you get taken out offsets it's usefulness. And her big shiny head makes her good crit bait and usually the first to be cut down from range thanks to low health and mediocre move-ability. Not to mention she is no where around the level of a Scientist that can provide the same healing support and more if you sub out his sticky bomb with the healing bomb and the ability to to wreck other players with a teleport face melting shotgun action attack. The teleportation offensively is great to disorientate a player of where you are as you shotgun them down from behind. Not to mention it's also great defensively to avoid line of fire, getting around a corner, ledge hopping and avoiding one shot attacks, especially a Chomper's Burrow. And the variants Zoologist (My favorite), Chemist and even Marine just cut people down in seconds with their huge damage output. Sure they lack any range but sometimes a few well thrown sticky bombs can make up for it, or a well timed teleport.
Peashooter
Peashooters I find are fine, great move-ability, ability to camp on high objects to take down people with Gatling Pea and taking out groups with a well timed / placed chili bomb, or taking out your killer if they've came to close by releasing one before dying. Though I do hate the exploding electro pea mechanic, but it does work well with sprint and being used in the same way as a shotgun class works. The Fire Peas splash damage seems to be really lacking from what I can tell.
Chomper
Not sure where someone can come off as saying Chomper's are unplayable. The class if used right can be quite devastating. If you're going to center your kills around the one hit chomp kill, you'll more than likely end up with a 1/1 K/D ratio. The Chomp kill is for taking out stragglers or loners. Also great for stopping a twister attack from a Super Brains, but once used you'll be vulnerable for what seems a crippling amount of time. But most people forget is his bite is fast and lethal and just fatal when combined with Goop / Vines. And people seriously underestimate the power of his Vines. Sure they can damage and impend enemy movement, but you should always save one for Engineers / Super Brains / Pirates. As these bad boys can stop the Twister attack, Pull the exploding barrel right off a Pirate, pull the Pirate and Engineer from their cannon specials and dismount the Engineer from his jackhammer, leaving them all in a position to get munched. I would have added the Imp's Impkata but you can just bite him to death instead of wasting it. He'll be dead in seconds with little damage to yourself taken. Even Goop is extremely useful, in it's own right for taking out players.
Citron
Love the class myself. Better than I originally thought it would have been. EMPeach is great for either cutting people down when combined with the Ice Citron's freeze, if you know how to time them right, together you can take out Z-Mechs solo, even more so when using your ball charge to start your attack. And never forget to pop your shield. The Electric Version however I just find weak, normal attack is pathetic damage wise and charging attacks to actually inflict damage leaves you open far to long than what I deem survivable in this game. Also depletes your ammo rapidly leaving you open on reloads as well. Weapon design on this character wasn't well thought out.
Kernal Korn
Love him, no changes I find are needed.
Imps
Really hard to say, Z-Mechs I use to think were just OP until I learned with a smart player in the right class can just cut them down. The agility and jet booster with their small target box makes them a pain to hit and with your Gravity Grenade and Impkata, it is possibly to mow down small groups of players. The Pylon Imp (My Favorite) is especially lethal with his attack and gravity grenade. I'm usually always scoring Master Vanish and Vanish Streak at the end of matches. But his low health makes him easy splash damage and arching bait, and some classes have the ability to 2 shot him with relative easy. Also not entirely sure but I think Agent Pea has the potential to one shot him with his normal attack. And they always fall to big specials because of their low health.
Rose / Engineer / Cactus
Barely touched these classes, have no real input.
- 9 years ago
In my opinion I think Rose just needs a health boost. I find her damage to be fine. The only rose that seems to need a little extra something is Ice Rose. Probably why I rarely see anyone using her.