10 years ago
Balancing: Team Plants
Welcome plant vs zombies lovers and haters...😉
I am pleased to present you with my ideas, balance tweaks, and potentially new abilities for the best team!
It has been a hectic launch for every...
Cactus: Don't need the shotgun,that deadboard thing,if anything deadboard is the one that need a nerf in his sniping capacity so that cactus still stay the better sniper
Agree with the new alternate ability,he need those for herbal assault,although it might need some balancing to not outclass tailnut.
Chomper:
Don't care for health increase.
Agree for damage buff although spray chomper should just gain 2 more damage per tick (And chomp thing even more so that he end up equal to other spray chomper)
Agree about Damage resist when digesting although the value might be a tad too much, something around 30% would be better.
Burrow start up (as you're already invincible when in it anyway) should get a progressive damage resist like sunbeam and pea gatling have. 100% right off the bat is a no-no,you aren't meant to use burrow in the middle of a fight.
Digestion time decrease should be based at how much HP left,with the highest (200 hp) being the current shallow speed as well as the cap.
Agree for the rest
Citron: Agree with all of those.
Corn: Don't need any change. Husk hop is fine and surely don't need a so harsh nerf at damage.
Shuck shot is already 250 damage if you get both direct hit with decent AOE damage ,increasing that would just make it OP
Peashooter: He's fine and need zero buff expect maybe for a alternate abilities that would allow a movable but weaker pea gatling.
He already have one of the best movement tool in the game for survivability as well as a good damage resist with pea gatling, he don't need more health. And his shoot at direct hit do hurt quite a bit already.
As for "pew pew"... Could work as a alternate for either pea gatling or hyper.
Rose: Don't need the health increase,a tight hitbox, a good jump as well as arcane enigma is all she need for her survival.
Agree for damage increase,but not that much lol. If anything,basic and druid rose only need +1 damage while charge variant could use more for fully charged shot.
Fire and Ice charged shot movement decrease is fine altrough they could be a bit faster during that.
Current homing is fine and don't need a fix. It exist but isn't a aimbot like it was during release.
Sunflower: Plz no shotgun when unzoomed,his sun pulse is actually nowhere bad for fighting at close range. However I wouldn't mind a variant with that gimmick.
Movable but weaker sunbeam could be a alternate ability.
Sun shield could work as a alternate for sunbeam.
So yeah,decent change in general,especially for the alternate abilities idea,but don't overbuff plant team too much. Especially rose which is actually not that bad and peashooter which is fine.