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BFN had 3 major issues that cause the community to despise it and not give it a chance.
LACK OF VARIANTS
This is honestly the biggest one.
This is the one that caused the majority of people to not want to touch BFN.
For sure, not having variants stings a bit, as they were a large part of the first 2 games, but ultimately not having them actually opens up MORE opportunities.
No variants means better balancing.
More robust upgrade and customization systems means you can create your own pseudo-variants.
The addition of new characters being more substantial than simple variants.
The lack of variants was a face-value problem.
If players actually took more than a second's look at it, they would realize it's really not as big of an issue as it initially seemed.
BUGS
Yea. BFN was EXTREMELY buggy on launch.
Improper debugging and lack of closed testing meant the game was... a bit bugged.
Still, the bugs got patched very quick.
Within the first 2-3 months, the majority of major bugs were spotted and dealt with.
This was big, but also quickly dealt with.
MAP DESIGN
As I've said many times, the map design is really bad.
This is one thing i don't have a counterargument for.
The map design IS BAD. The maps are way too small, they encourage NOT taking alternate routes, there's virtually no verticality, it doesn't take sprinting OR character skills/roles into account, and it's just a complete mess from start to finish.
But like everything else, it could have been fixed.
It could have been fixed......
I regret not submitting more helpful feedback.
I regret not analyzing and explaining the issues.
I regret doing the very things that I condemned people for doing.
It wasn't until about halfway through the game's life that I switched from "complain constantly" to "actually submit helpful feedback".
I regret the way I acted.
I regret not doing more to help.
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