Aeternus_EA
EA Staff
5 years agoBattle for Neighborville May 26 Patch Notes
Reminder that downtime today will be from 11AM - 2 PM PST
Here are the Patch Notes for Today's Update
Patch Notes
- New Turf Takeover Map: Tourist Trap Island
- New Super Brainz Legendary Upgrade: Brainium Basher 9001 (The Final reward in the July Festival)
- Updated Landing Page and Onboarding Tutorials
- Added AI backfill to multiplayer games
- New Item Bundles have been added to Rux.
- The Revive Stat has been updated to count for all players who participate in reviving an ally, not just the first player who begins reviving an ally
- Sprint speed increased and characters can strafe faster
- Fixed issues with explosions going through walls
- Fixed an issue where the Trolly Message constantly plays (in Giddy Park)
- Fixed the Wizard Gesture
- Fixed Broken Reloading animations
- Fixed the Piercing Power upgrade
- Fixed the Wizard’s invincibility bug
- The two-headed dragon upgrade comes back to players who unlocked it
- Fixed the bug where Thorn apart wasn’t keeping orbs after being revived
- Made the Battle Arena groups more random
- Fixed the Super Brainz not being able to use shield depending on your aim setting
Detailed Character Notes
Common
- Sprinting
- Increase speed multiplier 1.425->1.5x
- Movement
- Increase strafe speed multiplier 0.8->0.95x
- Increase backwards speed multiplier 0.5->0.75x
- Decrease in air speed 8.35->7.75 m/s
- Add in air deceleration
- Revive
- Can now be canceled
- Increase area that an ally can be revived 4->4.5 m
- Increase mobility when reviving, speed multiplier 0.5->0.65x
- Explosions
- Change explosion distances on all character abilities so min damage does not go through walls
- More details below (in character specific notes)
- Melee
- Chomper and Super Brainz melee attacks are now considered critical damage so they can earn critical vanquishes
- Upgrade Hard Target
- Increase speed multiplier 1.15->1.25x
- No longer stacks with Sunflower’s Quick Egress upgrade
Peashooter
- Pea Cannon
- Switch to automatic fire
- Increase blast radius 3->3.25 m
- Increase shockwave radius 3->3.25 m
- Chili Bean Bomb
- Increase blast radius 5.5->8 m
- Decrease shockwave radius 10->8.25 m
- Pea Gatling
- Allow camera manipulation during rooting animation
- Increase blast radius 2.75->4.75 m
- Pea Suped
- Fix speed multiplier not getting applied, increase speed multiplier 1->1.1x
- Upgrade Last Ditch
- Fix the issue with damage multiplier only being applied to direct damage
- Increase damage multiplier 1.3->2.76x
- Decrease equip cost 3->2
- Upgrade Homing Pea
- Increase lock distance 25->35 m
- Increase starting turn angle 15->35°
- Decrease lock angle 0.5->0.45°
- Increase time to establish lock 0->1 sec
- Increase release time 0.1->0.25 sec
- Increase equip cost 2->3
- Upgrade Explosive Gatling
- Increase blast radius 2.75->4.75 m
- Upgrade Escape Roots
- Now triggers only for hero vanquishes (Foot Soldier, All-Star, Scientist, etc)
- Removed downtime between reapplications
- Increase speed multiplier 1.3->1.5x
Chomper
- Chomp
- Switch to automatic fire
- Spikeweed
- Now ensnares Captain Deadbeard during Barrel Blast
- Burrow
- Decrease target height reach 4.24->2.5 m
- Increase underground speed multiplier 2->2.25x
- Speed is now normalized in all directions
- Fix the issue with zombies being turned into goats right before they are eaten
- Grody Goop
- Increase initial damage 35->45
- Increase tick damage 1->4
- Increase ability refresh time 9->10
- Upgrade Well Fed
- Fix underground speed to match regular Burrow
- Upgrade Dirth Bath
- Fix the issue with speed burst not getting turned off on Chomper being vanquished
- Upgrade Halitosis
- Increase blast radius 0.46->2.25 m
- Increase shockwave radius 1.5->2.5 m
- Upgrade Vampire Spikeweed
- Fix the issue with Spikeweeds placed from Symbiosis upgrade not granting health
Kernel Corn
- Shogun Guard
- Decrease recoil when aiming
- Increase drag start distance 30->40 m
- Increase drag end distance 60->70 m
- Increase final velocity post drag 400->420 m/s
- Increase gravity of projectile -10->-36 m/s
- Husk Hop
- Decrease shockwave radius 4.51->3.75 m
- Shuck Shot
- Increase blast radius 3.5->4.75 m
- Decrease shockwave radius 7.5->5 m
- Upgrade Super Spin
- Add VFX treatment to show when the upgrade is active
Night Cap
- Spore Strike
- Increase damage 17->18
- Decrease width of projectile 0.95->0.5 m
- Decrease dispersion, angle increase per shot 3.6->3.2
- Fung Fu
- Increase final blow blast radius 3.2->4 m
- Decrease final blow shockwave radius 7->4.25 m
- Decrease windup duration 1.25->0.8 sec
- Increase speed multiplier 0.8->0.9x
- Increase radius of crit damage area 3.2->4.5 m
- Decrease gravity multiplier 0.5->0.8x
Cactus
- Potato Mine
- Increase blast radius 2.5->2.75 m
- Decrease shockwave radius 3.75->3 m
- Big Bulb Barrage
- Increase blast radius 2->3.25 m
- Decrease shockwave radius 4.5->3.5 m
- Upgrade Pressure Point
- Decrease blast radius 5->4.75 m
- Add shockwave radius 5 m
Snapdragon
- Flare Ball
- Increase blast radius 0.65->1.25 m
- Increase shockwave radius 1->1.5 m
- Blue Blazes
- Decrease blast radius 3->2.35 m
- Decrease shockwave radius 4.2->2.6 m
- Upgrade Radiate
- Increase blast radius 1->2.75 m
- Increase shockwave radius 1.9->3 m
Citron
- Juice Cannon
- Increase damage per projectile 2.6->3
- Increase damage of muzzle blast 2.2->3
- Increase total damage per shot 10->12
- E. M. Peach
- Can now cancel Space Cadet’s Gravity Smash
- Can now destroy Engineer’s Bullhorn Swarm
- Can now cancel All-Star’s Sprint Tackle
Acorn & Oak
- Sap Trap
- Increase blast radius 2.5->3.25 m
- Remove damage from shockwave
- Invoke Oak
- No longer immortal for a few seconds after transformation
- Wood Grief
- Increase blast radius 2.25->3.25 m
- Super Sap Trap
- Increase blast radius 3->3.25 m
- Remove damage from shockwave
- Roll for Damage
- Remove damage from shockwave
Sunflower
- Sunbeam
- Increase damage 9->10
- Allow camera manipulation during rooting animation
- Heal Beam
- Fix the issue with Sun Pulse being interrupted when activating Heal Beam
- Upgrade Quick Egress
- No longer stacks with Hard Target upgrade
- Decrease speed multiplier 1.3->1.25x
- Upgrade Full Bloom
- Fix the issue with incorrect heal rate
Rose
- Arcane Enigma
- Strafe multiplier 1->1.5x
- Backwards 1->1.5x
- Decrease speed multiplier 2->1.5x
- Normalize speed multiplier in all directions at 1.5x
- Decrease slowdown when receiving damage, speed multiplier 0.4->0.55
- Earn reduced XP for applying speed boost to AI allies 10->1 XP
Foot Soldier
- Z-1 Assault Blaster
- Decrease damage 6.1->5.67
- Decrease accuracy when moving and jumping
- Increase gravity -10->-36 m/s
- ZPG
- Increase blast radius 3->5 m
- Decrease shockwave radius 7.5->5.25 m
- Upgrade Liftoff
- Decrease blast radius 4->3 m
- Decrease shockwave radius 5->3.25 m
- Rocket Leap
- Decrease equip cost 3->2
- Upgrade Rapid Fire
- Decrease max rate of fire 700->680
- Decrease increase rate per shot 6->5
Imp
- Imp Blasters
- Decrease damage 4.95->4.5
- Missile Madness
- Decrease blast radius 6->2.8
- Decrease shockwave radius 6.02->3.05
- Fix the issue that Mech death was not stopping Missile Madness
- Explosive Escape
- Decrease inner blast radius 14.9->7.5 m
- Decrease outer blast radius 14.9->14.75 m
- Decrease shockwave damage 40->15 m
- Bionic Bash
- Decrease refresh time 15->10 sec
- Decrease shockwave 6->5.75 m
Super Brainz
- Alpha Better Shield
- Fix the issue with aim setting “Toggle Aim” not working with shield
- Turbo Twister
- Increase damage per hit 13->16, for a total damage increase of 104->144
- Increase speed multiplier 1.35->1.4x
- Increase max damage range 2.75->4.25 m
- Increase min damage range 6->7.5 m
- Increase refresh time 14->18.5 sec
- Increase active time 1.25->1.55 sec
- Hyper Jump Thump
- Decrease victim launch radius 12->10 m
- Decrease blast radius 8->6 m
- Decrease shockwave radius 10->6.25 m
- Super Ultra Ball
- Decrease refresh time 20.5->17.85
- Decrease blast damage 50->25
- Increase blast radius 3->5 m
- Decrease shockwave radius 8.5->5.25 m
- Return character control sooner after Ultra Ball has been unleashed
- Upgrade Typhoon
- Knocks enemies upward on each hit
- Upgrade Speed Bag
- Fix the issue with duration not resetting properly on each vanquish
- Fix the issue with speed increase not stacking properly
- Add VFX treatment to show when the upgrade is active
80s Action Hero
- Bow Blaster
- Increase full charge blast radius 2.5->2.75 m
- Decrease full charge blast radius 3.5->3 m
- Dynamite Dodge
- Increase blast radius 3->4 m
- Decrease shockwave radius 5->4.25 m
- Rocket Ride
- Increase blast radius 1.8->2 m
- Decrease shockwave radius 4.75->2.25
- Can’t-Miss-ile
- Increase blast radius 1.5->1.75 m
- Decrease shockwave radius 2.25->2 m
- Upgrade Leg Day
- Fix incorrect refresh time
Electric Slide
- Funky Bouncer
- Fix pull range by increasing radius 2.5->3.85 m
- Disco Tornado
- Decrease blast radius 5.6->5.5 m
- Increase shockwave radius 5.7->5.75 m
- Upgrade Amplification
- Fix pull range by increasing radius 3.5->6 m
- Upgrade Malfunction
- Decrease blast radius 5->4.75 m
- Add shockwave radius 5 m
Captain Deadbeard
- Barrel Blast
- Decrease shockwave radius 7->5 m
- Anchor’s Away
- Switch cancel buttons from interact to ability button
- Eggsplosion
- Increase main egg blast radius 4.5->5 m
- Decrease main egg shockwave radius 10->5.25 m
- Decrease cluster egg shockwave radius 5->2.5 m
Space Cadet & Space Station
- Cosmo Shot
- Increase time to establish lock 0->1 sec
- Gravity Smash
- Decrease blast radius 4.3->3.5 m
- Decrease shockwave radius 4.5->3.75 m
- Station Inflation
- No longer immortal for a few seconds after transformation
- Hands-On Torpedo
- Decrease shockwave radius 4->2.75 m
- Crater Maker
- Fix the issue with passengers zoom transition being really slow when Crater Maker is active
All-Star
- Imp Punt
- Increase blast radius 3.2->4.5 m
- Decrease shockwave radius 5.5->4.75 m
- Sprint Tackle
- Decrease contact explosion 4.25->4.15 m
- Remove the camera lock after the first couple frames of dash
- Dummy Shield
- Fix deploy check so Dummy doesn’t end up on the other side of a wall
Scientist
- Steam Blaster
- Fix the issue when using Heal Spray that was resetting weapon delay
- Fix the issue with the tombstone screen showing the incorrect weapon name
- Upgrade Wormhole
- Increase range 22.5->27 m
- Fix the issue with sprint being canceled
- Upgrade Dolphin Blasting
- Add VFX treatment to show when the upgrade is active
Engineer
- Concrete Launcher
- Decrease shockwave radius 3.2->2.75 m
- Switch to automatic fire
- Bullhorn Swarm
- Can now cancel Snapdragon’s Swoop Slam
- Double Time
- Strafe multiplier 1.04->1.5x
- Backwards 0.5->1.5x
- Decrease speed multiplier 1.8->1.5x
- Normalize speed multiplier in all directions at 1.5x
- Upgrade Seismic
- Increase knockback area dimensions, length 4->6 m, width 2->5.5 m
- Decrease time between knockbacks after landing 2->0.5 sec
Wizard
- Co-Star
- Vanquish 50->15
- Starz Align Vanquish 50->15
- Assist 10->5
- Starz Align Assist 25->10
- Fix the issue with Wizard being forced out of Co-Star and falling off the map not attributing a vanquish to the player who forced the Wizard out of Co-Star
- Reduce XP reward for vanquishes and assists
- Shooting Star
- Decrease blast radius 1.9->1.8 m
- Increase shockwave radius 2->2.05 m