Forum Discussion
6 Replies
You know where you get these from?
- Anonymous9 years ago
Sow Magic Beans (Shuffle four Magic Beanstalks that cost 1 sun and have 4/4, then when you put one draw a card). Despite of this when you put Sow Magic Bean draw a card. Then Sow Magic Beans gives you 5 cards into hand and 4 plants cards in your deck that cost 1 sun and have 4/4. (9 CARDS IMAGINE)
This card gives you 4 cards that cost 1 sun and have 4/4 and when you put in game draw a card.
MAGIC BEANSTALKS AND SOW MAGIC BEANS ARE UN-BALANCED. TWO WEEKS AGO YOU CAN NOT DRAW A CARD AFTER PUT A MAGIC BEANSTALK BUT WITH THEIR LAST CHANGES PLANTS ARE OP.
Sow Magic Beans at least must be cost 4 (not 2) or Magic Beanstalks don't have to let you draw a card as before (they are so powerful, 1 sun and 4/4 AND SINCE TWO WEEKS YOU DRAW a card). Imagine this card in a zombie deck. You put a 4/4 zombie that cost 1 brain then draw a card.
EA won't do anything to balance the game. It's a shame. Yes....imagine a one drop that draws 3 cards at one time at the game and doesn´t require you to draw the shuffled card in order to get the 2/2 body :/
I'm one of those people who think Plants are pretty strong (especially against my limited card pool), but Magic Beans don't really seem like that big an issue, honestly. I mean, yeah they're cheap and potent, but they require some set-up and don't have any other abilities on their own. Deadly zombies take care of them pretty handily, and Cakesplosion does well in a pinch, even if you're losing out on cost a bit.
They're good cards, and when I'm playing Plants I certainly like to see them show up, but personally I don't find them to be the most troublesome cards in the game.
- I agree with you my friend, that it is pretty annoying when a plant heroe draws many of this beans consecutively. However, it is one of the few draw mechanics that the plants have, so we can't just take that part away.
I think that the main problem is not the "draw a card" part, but the stats.
A 4/4 plant can trade pretty well with most zombies (unless they are gargantuars or armored), but is not like they are unstoppable.
You can easily kill them with lethal zombies or attack trough them with strikethrough attacks.
If you are playing a control deck, you can even lower their attack, making them a 2/4 for example.
If I had to nerf that card, I would lower their stats to 3/3 OR reduce the amount of this beans that go into your deck from 4 to 3 when you play the Sow Magic Beans trick.
But I don't really think they are too OP as they are now. - Anonymous9 years ago
When you draw a card you have more possiblities to obtain 4/4 bean, then put in game and you have another possiblity. Imp should be 4 cards, not 2 and that when you put Imp you can draw a card too.
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