Beginners Guide to Master Multiplayer in PvZ Garden Warfare 2:
Any many instances I have found some mechanics in this game to be confusing and I would like to consider myself pretty keen on how things work in PvZ Garden Warfare 2. In this guide I will go over each character class, roles in the game, the different types of abilities, different types of crowd controls, and much more. This will be a pretty long guide so get ready to buckle down or tackle it in chunks. Hopefully, you enjoy the guide courtesy of Way Gaming.
How to Break the Game Down:
Before I attempt to explain gory details of GW2 I want to give you as much background and foundation as I can. There are three main ways to break the game down which will help you become more successful at the game. Those three ways are by character, by role, and by game mode.
Characters:
There are six characters on each side of GW2 and each character is very unique from the next. Understanding how each character is different and the advantages and disadvantages of using each character class will be crucial in knowing what character class to use for each situation. It becomes even more messy when you get into character variants which may change how that character class is played. For example I play my base variant citron extremely different from how I play my Electro Citron.
Roles:
A lot of people confuse character classes for roles; however, they are very related. For instance Rose is the character but she will almost always play a support role on the team. Whether it be to help defend plants with her crowd control or set up kills with her crowd control. She can also build up teleports. In essence, roles are the function you serve on your team and each character has one roles that it excels at. These roles are one of the following: Healer, Damager, Tank, or Support. There are also sub-roles but we will get into that later.
Game Mode:
Certain game modes require certain roles to be filled and sometimes a certain play style.
For example game modes like suburbination can benefit heavily from faster characters, tanks, and character with good zoning. Knowing what roles need to be filled on your team will help the success of your team tremendously.
Once you understand all of these concepts and how they are related we can move on to what characters are good at what roles and why?
Roles by Character:
Healer: As a healer you should be looking to healer as many people as possible without putting yourself in too much danger as all healers only have 100 health.
Tank: As a tank you should be looking to frontline as much a possible and soak up a few hits for more damaging characters so they can stay alive longer.
Damager: As a Damager you should always be trying to get as much damage as possible. There are 3 different types of damagers as well.
Support: You can assist any role but usually you should help the damagers get as many kills as possible.
Plants:
Citron: Tank
Rose: Support
Kernel: Damage (Single Target)
Peashooter: Damage (Splash)
Sunflower: Healer
Cactus: Damage (Ranged)
Chomper: Tank (Melee)
Zombies:
Imp: Support & Tank
Super Brainz: Tank (Melee)
Dead Beard: Damage (Ranged)
Footsoldier: Damage (Single Target)
Engineer: Support & Damage (Splash)
Scientist: Healer
All-Star: Tank
Next, I will go over each character class in detail and explain why each character is good at the role that I gave him/her. If you haven’t viewed my Intro to Abilities or Intro to Crowd Control
Posts, I high suggest you should. The Links are below.
Abilties: http://answers.ea.com/t5/Guides-Strategy/Intro-to-Crowd-Control-In-Depth-Review/m-p/5320015#U5320015
Crowd Control:
http://answers.ea.com/t5/Guides-Strategy/Intro-to-Crowd-Control-In-Depth-Review/m-p/5320015#U5320015
Plants:
Citron (200): Crowd Control Based Kit
EMPeach (30): Crowd Control
Ball Charge (30): Buff & Crowd Control
Shield (30): Crowd Control
Weapon: Laser Beam w/ Splash Damage. Infinite Ammo but can can overheat.
Any Character with 150 health or more can tank. He also has a shield that blocks an additional 100 damage. So Citron has, if done properly, 300 Health. He also has two crowd control options to stop enemies. The EMP Peach is a Stun and the Ball Charge is a Knock Back. So rooted zombies can be Ball Charged and the EMPeach is great against Mechs and Super Brainz. Make good use of his ball form. He is a very mobile character that has several tank and support options. He is irreplaceable as a frontliner
Rose (100): Crowd Control Based Kit
Time Snare (25): Crowd Control
Arcane Enigma (35): Immunity
Goatify (35): Crowd Control
Weapon: Homing Missiles (20)
Rose is the the living definition of a support character. Not only does she build up the teleporter, she also has two potent crowd control abilities. She only has 100 health so she can't be near the front lines but her crowd control protect her and set up kills for her teammates. Her Arcane Enigma gives her Damage Immunity so use it as a last resort only.
Kernel Corn (150): Zoning Based Kit
Butter Barrage (35): Zoning
Husk Hop (30): Leap
Shuck Shot (25): Projectile
Weapon: Cob Buster (35)
Kernel Corn is the standard damage class for the plants. He has a automatic primary and has a heavy damage kit. His Butter Barrage is good at clearing out an objective or discouraging movement. His Husk Hop can be used to get to high areas or escape damage since he doesn’t have many movement options. His Shuck Shot is a missile that can one shot most things if hit directly. Kernel has generous health so he has some frontline capabilities but be careful. Focus on clearing roof tops and objectives since you have an airstrike and projectile. He is also more of a close range character.
Peashooter(125): Zoning & Rooted
Chili Bean (40): Zoning
Pea Gatling (30): Root
Hyper (25) : Buff
Weapon: Pea Cannon (10) Splash Damage & Critical Direct Hits
The Peashooter is a splash damage character that has it more versatile than Kernel Corn. He excels at mid-ranged and sometimes close-ranged combat. He has a great bomb that can clear a pretty large area. He also has a gatling that gives him insane fire power; however, he can’t move while using it. His mobility is quite good since Hyper gives you higher jumping and increased speed. He is solid all around with average health. As a peashooter you should focus on clearing objectives and taking out bigger targets.
Chomper(175): Crowd Control Based Kit
Goop (7): Crowd Control
Sprint Burrow (15): Channeled
Spikeweed (60): Crowd Control
Weapon: Melee Chomp or One-Shot Chomp
The Chomper is the melee class for the plants and he is more of a defensive character to guard objectives since he has limited movement options and speed. He has goop which slows down enemies and make them easier target for yourself and teammates.Sprint Burrow is good to close in the gap between enemies and escape so use wisely. Spike weed is a trap that is an excellent crowd control against channeled abilities. Overall he is the less mobile and stationary version of citron.
Sunflower (100): Buff Based Kit
Heal Beam (0): Buff
Sunbeam (30): Rooted
Heal Flower (45) : Buff
Weapon: Sun Pulse (50)
The Sunflower is the healer for the plants. She only has 100 health so she is quite squishy; however, her healing is superb. Try to stay behind the frontline and heal the tank because they we be able to easily protect you. Your Sunbeam give you extra fire power but it makes you stationery Use it to melt tankier targets, give yourself damage mitigation, and melt tankier targets.
Cactus (125): Zoning Based Kit
Potato Mine (30): Zoning
Garlic Drone (60): Zoning
Tallnut (30): Crowd Control
Weapon: Spike Shot (12)
The Cactus is the long range specialist of the plants. She can be used very offensively and defensively. She has pretty strong damage capabilities at range; however, I discourage most close range engagements. Potato Mines can nearly one shot anything so they are good to set up as traps in objectives. The Garlic Drone has an airstrike that can also clear out areas pretty effectively. Tall Nuts can be used to block AI Zombies, get to high areas, and as a head glitch.
Zombies:
Imp(75,350): Crowd Control & Zoning Based Kit
Gravity Grenade (40): Crowd Control
Robot (150): Crowd Control, (Zoning), Projectile
Impkata (35): Channeled
Weapon: Blasters (35)
The Imp is a very unique character in the sense that he has two forms. In the Imp form he is extremely vulnerable with only 75 health ; however, his weapon is close ranged with terrible recoil. As a result it is better to partner with a tank or damage and use your gravity grenade on groups to get kills until you get your Mech. Your Mech should have a knock back ability for crowd control which is good against rooted abilities also you get an insane amount of health to tank objectives. You also have missiles for even more fire power. Impkata can give you a little damage mitigation but that's all I think it's good for.
Super Brainz (200): Crowd Control Based Kit
Super Ultra Ball (15) : Projectile
Turbo Twister (20): Channeled,Crowd Control
Heroic Kick (15): Dash & Crowd Control
Weapon: Heroic Fists Melee punches
Super Brainz is a lot more of an offensive & Mobile character than the Chomper. He has a projectile that can almost one hit an average health character, which is good to take out campers. He also has his beam which can only overheat for ranged damage. His turbo twister is the bread and butter of his kit. It gives him significant damage mitigation while he does a constant stream of damage and sucks you towards the middle of it. Try to use it in groups around 3 to 4 people for maximum effectiveness. His heroic kick is to escape or close the gap between him and enemies. It can also be used to cancel enemies rooted abilities.
Captain Deadbeard: Zoning & Rooted Based Kit
Barrel Blast (15): Rooted
Parrot Pal (60): Zoning
Canon Rodeo (30): Rooted
Weapon: Spyglass/ Scatter Shot
Captain Dead Beard is another combo like character. He has a shotgun when zoomed out and a sniper when zoomed in. This makes him a monster when it comes to defending objectives. Also he has barrel blast that turns him into a living bomb and can one shot anything. Cannon rodeo is a rooted abilities that shoots 6 missiles at enemies. It is pretty good at clearing out an area. Parrot Pal has an airstrike as well to clear objectives. Make good use of Dead Beards versatility.
Foot Soldier: Zoning Based Kit
Stink Cloud (30): Crowd Control & Zoning
Rocket Jump (20): Leap
ZPG (25): Projectile
Weapon: Blaster (30)
The footsoldier is the standard damage class for the zombies. He has a pretty standard automatic primary; however, just like kernel corn he has limited movement options. He has a smoke grenade which is good for blinding AIs and providing cover. It also does a little damage. Rocketjump allows you to escape from chompers and get to a high up place. His ZPG is good for taking out campers because it can one shot anything if it hits directly. The is most effective at close & mid range.
Engineer (125): Crowd Control & Rooted Based Kit
Sonic Grenade (25): Crowd Control
Big Bolt Blaster (30): Rooted
Jack Hammer (30): Channeled, Crowd Control, Buff
Weapon: Launcher (12)
The Engineer is in an interesting position. Although it is the support character that builds the teleporter it also is a damaging character. His launcher has splash damage, so make good use when plants are in groups. The sonic grenade is a very potent stun that can stop burrowed chompers. The Big Bolt Blaster is a rooted ability that gives you tremendous fire power, which is good for defending objectives. He also has a jack hammer that increases his movement speed and can knock back plants out of their rooted ability. However be careful as he only has 125 health.
Scientist (100): Buff Based Kit
Heal Beam (0): Buff
‘Warp (20): Dash
Sticky Ball(Heal Bomb): Zoning(Buff)
Weapon: Blaster (5)
The Scientist is the healer for the zombies team. He also is a close ranged specialist since his primary is a powerful shotgun. He also has a warp ability that teleports him a short distance to escape or close the distance between him and his enemies. The sticky ball is a grenade that does modest damage which can be used to capture objectives. Compared to the Sunflower his damage and movement capabilities seem to be stronger.
All-Star (200): Crowd Control & Zoning
Imp Punt (20): Zoning
Sprint Tackle (30): Dash & Crowd Control
Dummy Shield (30): Crowd Control
Weapon: Cannon unlimited but can overheat
The All-Star is the infamous tank of the zombies team that pack a hell of a punch. He has a short ranged bomb that can one shot anyone with 150 health or less. He has a sprint tackle that can knock plants out of their rooted ability. And the dummy shield can be used to block incoming projectiles, or make cover for other zombies as it is stationary.
Hopefully, the Guide will help you make more successful at GW2. Thank you for reading. I will also place the 2 other guides mentioned in the guide below.
Intro to Abilities: In-Depth Review:
Types of Abilities:
- Rooted: Forces character to be stationary. Can only be canceled by knockbacks.
- Crowd Control: Limits other abilities. Crowd control can also be other types of abilities
- Zoning: Typically high area damage bombs and airstrikes. Zoning can’t be canceled.
- Buffs: Gives user or allies some boost. Generally health regen or speed boost.
- Leaps: Any type of movement ability that puts a character into the air.
- Dashes: Any movement ability that isn’t a channeled or leap ability
- Projectile: Typically missiles. Can’t be canceled. Can be a form of zoning
- Channeled: An ability casted over time. Can’t be most other abilities.
- Immunity: Ability make the user untouchable (except for one exception.)
Abilities by Character:
- Citron: Crowd Control
- EMPeach (30): Crowd Control
- Ball Charge (30): Buff & Crowd Control
- Shield (30): Crowd Control
- Rose: Crowd Control
- Time Snare (25): Crowd Control
- Arcane Enigma (35): Immunity
- Goatify (35): Crowd Control
- Kernel Corn: Zoning
- Butter Barrage (35): Zoning
- Husk Hop (30): Leap
- Shuck Shot (25): Projectile
- Peashooter: Zoning & Rooted
- Chili Bean (40): Zoning
- Pea Gatling (30): Root
- Hyper (25) : Buff
- Chomper: Crowd Control
- Goop (7): Crowd Control
- Sprint Burrow (15): Channeled
- Spikeweed (60): Crowd Control
- Sunflower: Buff
- Heal Beam (0): Buff
- Sunbeam (30): Rooted
- Heal Flower (45) : Buff
- Cactus: Zoning
- Potato Mine (30): Zoning
- Garlic Drone (60): Zoning
- Tallnut (30): Crowd Control
- Imp: Crowd Control & Zoning
- Gravity Grenade (40): Crowd Control
- Robot (150): Crowd Control, (Zoning), Projectile
- Impkata (35): Channeled
- Super Brainz: Crowd Control
- Super Ultra Ball (15) : Projectile
- Turbo Twister (20): Channeled,Crowd Control
- Heroic Kick (15): Dash & Crowd Control
- Captain Deadbeard: Zoning & Rooted
- Barrel Blast (15): Rooted
- Parrot Pal (60): Zoning
- Canon Rodeo (30): Rooted
- Foot Soldier: Zoning
- Stink Cloud (30): Crowd Control & Zoning
- Rocket Jump (20): Leap
- ZPG (25): Projectile
- Engineer: Crowd Control & Rooted
- Sonic Grenade (25): Crowd Control
- Big Bolt Blaster (30): Rooted
- Jack Hammer (30): Channeled, Crowd Control, Buff
- Scientist: Buff
- Heal Beam (0): Buff
- ‘Warp (20): Dash
- Sticky Ball(Heal Bomb): Zoning(Buff)
- All-Star: Crowd Control & Zoning
- Imp Punt (20): Zoning
- Sprint Tackle (30): Dash & Crowd Control
- Dummy Shield (30): Crowd Control
Notes:
- Since “Jack Hammer” is a buff and channeled ability, knockbacks don’t cancel the ability
- Silences and Stuns do however
- Roses “Goatify” can crowd control anything including immunities
- All Buffs can’t be Crowd Controlled
Intro to Crowd Control: In-Depth Review
Crowd Control:
- Stops rooted and channeled abilities
- Some stops shooting
- Impedes movement
Types of Hard CC:
- Silences: Only stops channeled abilities. Has no affect on rooted abilities
- Stun: Cancels channeled abilities and stops shooting on rooted abilities
- Knockbacks: Cancels rooted & channeled abilities
Soft CC:
- Slows: Limits Movement
- Barrier: Blocks Movement, Sight or Damage
Characters with Crowd Control:
- Citron:
- EMPeach: Stuns & Slows
- Ball Charge: Knockbacks
- Peel Shield: Barrier
- Rose:
- Time Snare: Silences, Slows
- Goatify: Uniquely trumps everything
- Arcane Enigma: Barrier
- Chomper:
- Goop: Silences(only slows)
- Spike Weeds:Stuns & Slows (Also works like a knockback)
- Cactus:
- Tallnut: Barrier
- Imp:
- Gravity Grenade: Silences,(Also works as a knockback)
- Robot: Knockback
- Super Brainz:
- Heroic Kick: Knockback
- Turbo Twister: Slows
- Foot Soldier:
- Stink Cloud: Barrier
- Engineer:
- Sonic Grenade: Stuns & Slows
- Jack Hammer: Knockback
- All-Star:
- Sprint Tackle: Knockback
- Dummy Shield Barrier