7 years ago
Berries MUST be Nerfed
I have never called for nerfing before. I also thought some of the nerfing, like with Valkyrie, were maybe not needed but still was not upset about it. But now I feel the Strawberrian/Strongberry com...
I did not think it was possible, but things have become even worse. I just played 20 games as Zombie, and all 20 were against Berry decks (18 Spudow, 2 Solar Flare). I won 17 of them, but it is SO BORING and SO PREDICTABLE. I was able to GUESS every single card they were going to play, in order...
Currant
Shelf Mushroom
Strawberrian
Strawberrian again or Strongberry
ETC
Sure wish the developers had not abandoned this game and would make an adjustment ... at least to Strawberrian/Strongberry Sun costs.
You can't really change it without completely destroying berries. They're not even overpowered, as you have just stated.
The problem is with the zombie players. Not enough of them are using decks that can defeat berries because instead of responding to the decks that are in play by changing their decks to counter, they expect the game to change around them, so that their favorite deck is still viable.
That and I can't tell you just how few players below Platinum use removal cards. If you actually look through the zombie cards in the game, there are at least two (when considering joint classes) that can be used to counter those cards (strawberrian and strongberry) as they come up. That means you have double the chance of countering those cards when they come up as they do of having those cards available on the turn. But again, most zombie players would rather change the game then change their strategy... ... So, if they don't have the counters in their hand, and berry decks continue to have high win rates because of their (zombie's) refusal to adapt and overcome, then you'll continue to see boring Berry decks in play.
There other problem, admittedly, is a lack of imagination from plant players to come up with new and interesting decks when they have the option to just recreate strong ones they see online... ... Especially when those decks get them wins
I can beat them with several decks ... I am just tired of ONLY playing those. If I change, it is hard to beat berries. The funny thing is I created a specific "berry crusher" deck, and when I play that one, somehow I see far fewer berries ... it is like they KNOW! LOL
I don't see how raising the sun price on at LEAST Strawberrian to 4 would "destroy the berry decks". I think it should be 4 for Strawberrian and 5 for Strongberry. Or at least limit the max number of extra hits a pair of Strongberries can do. And of course fix the actual BUG that strong berries keep hitting back and forth AFTER they are dead.
They made the same change to Valkerie and the mustache fusion bonus attack (sorry can't remember the name) and it did add some balance back to things and those decks were not everywhere after that.
But yes, I blame the uncreative, unmotivated berry players more than the devs.
Well, think about the cards that are available for okay by the zombies during those turns. Imagine some of the more perfumes zombie combinations you have and what it would do to raise their cost by one... It devastates, doesn't it? Especially when you and I can both concede that it isn't even overpowered in the first place.
The main problem, Which can't be remedied is the cost of those cards to create. Strongberry should be legendary at the very least, but now that those cards are already played by everyone, it's moot.
Which is why I take it back to zombies. At higher levels, yes, the players have created good counters to the berries, but against lower skilled players, they get amazing results . They have no reason to stop playing them. It's a hard situation to resolve. Because again, begging berries makes them completely underpowered, but you also can't make lower skilled players change their style of play either.
Honestly, the best we can do is hope for an expansion in the future that shakes things up.
Here’s an idea (hear me out): Adjust Cut Down to Size to hit 4-power plants.
Cut is literally the reason I don’t play Super-Brainz and hesitate on Rustbolt. More importantly, it is often useless in the Berry match-ups, with Berry’s strongest Berry often being Strongberry.
I don’t think adjusting a conditional kill card to make it marginally better is going to shake up the meta too much... especially the competitive meta, in which I don’t see Rustbolt or Super Brains being overwhelmingly popular. However, it would provide a solution to Strongberry for many decks (especially beginner decks, which Berrys like to prey upon), provides a slight disincentive to play berries, and does so without nerfing any plant cards.
If Cut becomes too powerful at 4... which I guess is possible, but again I don’t think the two affected heroes are going to rock the meta... it could always be adjusted back.
@puntwothree wrote:Here’s an idea (hear me out): Adjust Cut Down to Size to hit 4-power plants.
I think that might help. I still think the single most effective step would to raise Strawberrian cost to 4. It would prevent the all-too-common chain of Shelf Mushroom -- Strawberrian Fusion on that -- giving you not only 2 damage for the fusion, but then the additional 1 hit from Strawberrian. PLUS you now have a FREE Berry Blast to use in future rounds. And that all happened on only Round 3. Round 4 you throw a Strongberry, and that is tough for any deck to fight.
And for those saying, "Well berry decks aren't that hard to beat or even that common at the higher tourney levels." I can now say that is not true. I am at level 47 right now and STILL seeing mostly Spudow Berry Decks -- and they are all in the mid- to high-40s level.
I have a berry "splash" deck that is just insanely OPd. I just finished a fight were I was so beaten down (I had 4 health left and he had 16). And with zero plants on the field, in round 8. I was able to wipe out all his zombies and win on the next round. I should not be able to fight back with ZERO legendary cards like that. It felt ... "dirty".
I think you're completely overlooking the fact they can be completely dominated in games as well. Again, if people choose not to run decks that counter these when the meta had them in play constantly, whose fault is that?