7 years ago
Berries MUST be Nerfed
I have never called for nerfing before. I also thought some of the nerfing, like with Valkyrie, were maybe not needed but still was not upset about it. But now I feel the Strawberrian/Strongberry com...
I can beat them with several decks ... I am just tired of ONLY playing those. If I change, it is hard to beat berries. The funny thing is I created a specific "berry crusher" deck, and when I play that one, somehow I see far fewer berries ... it is like they KNOW! LOL
I don't see how raising the sun price on at LEAST Strawberrian to 4 would "destroy the berry decks". I think it should be 4 for Strawberrian and 5 for Strongberry. Or at least limit the max number of extra hits a pair of Strongberries can do. And of course fix the actual BUG that strong berries keep hitting back and forth AFTER they are dead.
They made the same change to Valkerie and the mustache fusion bonus attack (sorry can't remember the name) and it did add some balance back to things and those decks were not everywhere after that.
But yes, I blame the uncreative, unmotivated berry players more than the devs.
Well, think about the cards that are available for okay by the zombies during those turns. Imagine some of the more perfumes zombie combinations you have and what it would do to raise their cost by one... It devastates, doesn't it? Especially when you and I can both concede that it isn't even overpowered in the first place.
The main problem, Which can't be remedied is the cost of those cards to create. Strongberry should be legendary at the very least, but now that those cards are already played by everyone, it's moot.
Which is why I take it back to zombies. At higher levels, yes, the players have created good counters to the berries, but against lower skilled players, they get amazing results . They have no reason to stop playing them. It's a hard situation to resolve. Because again, begging berries makes them completely underpowered, but you also can't make lower skilled players change their style of play either.
Honestly, the best we can do is hope for an expansion in the future that shakes things up.
But raising the prices of Valkerie and Mustache Platform by one did not ruin those. In fact I have a deck I call "Rocket Opera" that they are the key. I think it would at least be worth trying.
I agree that Strongberry should have been Legendary since day one. And that "infinite loop of bonus attacks" never sat right with me. Especially when they still had the bug that allowed them to RESUME ATTACKING after the shield. Luckily they fixed that quick. But like you said, too late for that now.
Those were overpowered cards that could help win the game without any answer, though... There were reasons for those. Certainly you remember just how strong prof/valk decks were before the nerf! They're still strong, but balanced now, as opposed to before the nerd...
Berry decks are, in fact balanced now. So raising the cost only makes a balanced deck less effective and underpowered
I guess we have to agree to disagree. I don't think Berries are balanced now. Beatable does not equal balanced. It is too easy to wipe out an entire board on rounds 3-4-5 with berries. And if you happen to get some unlucky draws as a zombie, you are toast. The combination of Strawberrian hitting each for one when another berry played, plus the strongberry hitting for an additional 2 is just too much "bonus hits". Add in a second Strongberry and forget about it. Only Legendary cards like Gargantuan Thrower etc can help at that point. It just should not be that easy (translation: no legendary needed) and cheap to build that strong of a deck. There are no other examples like this in the game. The closest would be an Astro-Shroom/Admiral Navy Bean/Planet of the Grapes combo. But that is FAR more beatable than your basic Berry deck.
Speaking of ... how the heck are Grapes "berries"? First time a squirrel wrangler destroyed my grape environment I was like, WTH? 😛