7 years ago
Berries MUST be Nerfed
I have never called for nerfing before. I also thought some of the nerfing, like with Valkyrie, were maybe not needed but still was not upset about it. But now I feel the Strawberrian/Strongberry com...
Here’s an idea (hear me out): Adjust Cut Down to Size to hit 4-power plants.
Cut is literally the reason I don’t play Super-Brainz and hesitate on Rustbolt. More importantly, it is often useless in the Berry match-ups, with Berry’s strongest Berry often being Strongberry.
I don’t think adjusting a conditional kill card to make it marginally better is going to shake up the meta too much... especially the competitive meta, in which I don’t see Rustbolt or Super Brains being overwhelmingly popular. However, it would provide a solution to Strongberry for many decks (especially beginner decks, which Berrys like to prey upon), provides a slight disincentive to play berries, and does so without nerfing any plant cards.
If Cut becomes too powerful at 4... which I guess is possible, but again I don’t think the two affected heroes are going to rock the meta... it could always be adjusted back.
@puntwothree wrote:Here’s an idea (hear me out): Adjust Cut Down to Size to hit 4-power plants.
I think that might help. I still think the single most effective step would to raise Strawberrian cost to 4. It would prevent the all-too-common chain of Shelf Mushroom -- Strawberrian Fusion on that -- giving you not only 2 damage for the fusion, but then the additional 1 hit from Strawberrian. PLUS you now have a FREE Berry Blast to use in future rounds. And that all happened on only Round 3. Round 4 you throw a Strongberry, and that is tough for any deck to fight.
And for those saying, "Well berry decks aren't that hard to beat or even that common at the higher tourney levels." I can now say that is not true. I am at level 47 right now and STILL seeing mostly Spudow Berry Decks -- and they are all in the mid- to high-40s level.
I have a berry "splash" deck that is just insanely OPd. I just finished a fight were I was so beaten down (I had 4 health left and he had 16). And with zero plants on the field, in round 8. I was able to wipe out all his zombies and win on the next round. I should not be able to fight back with ZERO legendary cards like that. It felt ... "dirty".
I think you're completely overlooking the fact they can be completely dominated in games as well. Again, if people choose not to run decks that counter these when the meta had them in play constantly, whose fault is that?
I think you're completely overlooking the fact they can be completely dominated in games as well. Again, if people choose not to run decks that counter these when the meta had them in play constantly, whose fault is that?
I don't understand the word "meta" in this context...can you please explain?
As I have said before, I feel like I have to play only anti-berry decks to be competitive as a zombie. That is very narrow and restricting for a game with this much richness and variety.
In card games the most common metagame design usually follows a rock-paper-scissor pattern. Each deck will be strong against a certain type of deck, but weak against another. Often, one of those decks also happens to be very strong against less than tier 1 decks, while the others not so much. That is the case of the Berries deck. It also happens to have quite a low rarity count making it very accessible (it's ironic that in all card games the same people who complain about the game being too expensive also complain about popular but accessible decks being too strong) and thus very popular.
If Berries are "Rock" then Armour/sports and gravestone/mill decks are "paper". Unfortunately, Ramp is plant's "scissors" in that case. Then Valk OTK becomes your zombies "Rock" in this analogy. Anyway, there are plenty of decks that beat each other, but what Dalnii is getting at is that too many plant players are playing "Rock" but zombie players insist on playing scissors decks or simply tier 2 decks that aren't effective.