BfN’s Upgrade System vs GW’s
Something I’ve meant to discuss for a while and that really bugs me about BfN is the upgrade system.
I loved the fact GW games of past allowed newcomers to compete with vets with very little to gap character potential. In other words, I liked that a newcomer could pull a Toxic Brains or other powerful character from a random card pack and be nearly as powerful as myself who maxed out that same character.
I dislike games that create a huge “skill” (ability/power) gap between newcomers and vets and feel as though BfN’s current setup illustrates this issue more than either GW game.
Take Nightcap, for example.... the piercing upgrade makes the upgraded character far superior to those unequipped.
Some of the upgrades themselves are pretty powerful and should probably be nerfed (like Fearless, which is about as broken as anything I’ve seen in the hands of a skilled Super Brainz main).
.... now assume a youngster who never knows to equip these upgrades faces a max rank with the perfect upgrade kit.... he stands no chance.
At least the GW games were more straight forward and easier for everyone to understand. Now it seems like newcomers are more noobish than ever, if that makes sense.
Anyone else notice this/agree?