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stukapooka's avatar
4 years ago

Boss discussion: Big Stump

Big stump

A giant brown stump covered strings of leaves with a large club shaped right arm.

Looks like a browner, not on fire, torchwood with a different arm. This is meant to represent how they are the Gargantuar and Giga Gargantuar of the plant team.

His boss theme is shared with Torchwood and then used only by torchwood in bfn.

Powers

Club Slam: Big Stump raises, and then slams his club arm on the ground near enemies, damaging and knocking back all enemies caught in the radius of its smash.

Bark Throw: He rips a chunk of bark off his head with his left arm and throws it at a player, damaging and slightly knocking them back.

Charge Slam: Big Stump roars and charges at enemies smashes the ground near them with its club, damaging and knocking back all zombies caught in the radius of its smash.

Inhale: He stands still, opens his mouth, and begins inhaling a lot of air, sucking zombies towards itself. This deals no damage, fortunately. He will immediately slam the ground afterwards though.

HP

1400 (Easy)

2100 (Normal)

2800 (Hard)

3500 (CRAAAAAZYY!)

Wave: Big Stump emerges from the ground in a cutscene, growling and slamming his club hand like a fist on his other hand. Rock Peas and Petrified Cactus replace regular hero plants over to the spawning of multiple armored Weeds like vases and shields.

Grumpy stumpy is a big stump who must be taken back to the plant base and engages in combat with a Giga Gargantuar and will emerge victorious.

He appears in the backyard and usually flattens disco zombie and yeti but usually loses to the Gargantuar quadrupling and is usually the first of the plant bosses to fall due to being more aggressive.

The plant Gargantuar. He does what he does well and that's bashing you into the ground and he does that very efficiently. He lacks the electric shock slams Gargantuar has but instead gets the inhale power to bring you in and guarantee a hit and when you don't have the abilities to get away you are going to get injured. The inhale is also his greatest weakness as if he's focusing on an ally or you get away you can proceed to unload everything on him. His bark throw also travels much faster, farther, and hits a lot harder in knock back than the imps so you constantly have to be dodging them on rooftops. His armored minions are also a hassle as they guarantee that your build a bot allies are going to fall this wave unless they're breaker bots.

It's a shame that he got canned from Bfn just to make torchwood more aggresive in melee which much like with garg and giga reemoves the dynamic between the two. It also removes another boss from the series and its not like they really filled his gap. Reminder that the only new boss in Bfn is bitter dill which leaves zombies still a boss behind for no real reason.

2 Replies

  • He should have never been removed from BfN. While it looks a lot like Torchwood, he acts very differently, and of course one of my favorite NPCs from GW2 questing, is Grumpy Stumpy! We generally want to see more stuff, not less. It's why between all 3 games there are only 2 characters I never want to see again, and that's the swarm characters in BfN. Some need to be adjusted like Toxic Brainz, but losing a boss that was very different from another, even if they look similar, was a bad idea.

    He's actually pretty tough and his charge move is far more effective at catching you than one would think as he can charge around obstacles and toss you around. Super Big Stump waves aren't the most difficult, but can be surprisingly painful.

  • stukapooka's avatar
    stukapooka
    Legend
    4 years ago
    @Iron_Guard8 It's crazy to think that if you don't count the boss hunt reskins the plant side still only has 4 normal bosses in bfn, which is the same amount gw2 launched with.

    The pathfinding during the charging is actually really good with garg/stump being able to move around corners and even use rampways if they're there. They had to do this for every map and the backyard in 1 and 2 which is something many people don't pick up on until it's gone.

    I wouldn't really call any of the plant super waves in 2 easy as all of them are tough for different reasons unlike the zombies who definetly had an easy distinction in difficulty between disco and yeti.

    He shouldn't have been removed as he gave zombies an enemy that shows them what its like to face a melee oriented boss.

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