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Giga changed things up from the basic garg and I love how they made him so similar yet so different. Not sure which version I prefer; the GW or GW2 version, but both are quite powerful. This is another thing I feel BfN had not done as well; by combining the basic and giga gargantuars into a watered down hybrid, it loses the personality of both. It's actually sad how heavily BfN has removed so many good things GW and GW2 had, and while it added a couple cool things, it also didn't capitalize on the plethora of ideas the other games and literature of the PvZ universe.
- stukapooka4 years agoLegend@Iron_Guard8 I prefer gw1's design as he still has cooler shades but his gw2 version seems more balanced.
Bfn really watered down a lot of mechanics like sunflower queen's hitbox now being her face instead of her stomach when she's charging up or just giving her regular sunflowers rather than the mystics.
The pve zones started out interesting but they really didn't do much with them and as you say its not like pvz is short on creative possibilities: time travel, space, robots, gnomes, and multiple dimensions.
I would love a fully realized campaign that created interesting mission ideas that gw2 hinted at like a full out battle between the zombies and the gnomes that involves bosses and objectives and not just ops but different or plants fully fighting a zombot that zomboss is piloting. Honestly with some tweaks the gw1 turf maps could have made for interesting single player game levels imo.
The more I think of what gw3 could've been the more I'm disappointed in bfn. - 3 months ago
We need giga gargantuar back in pvz bfn
- 3 months ago
You know what popcap if you don't make the right choice to bring back variants and stickershop and I will then after that then I'm telling Microsoft to buy pvz games
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