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stukapooka's avatar
4 years ago

Boss discussion: Super bean

Super bean

Bfn description: It's a nut! It's a legume! No, It's SUPER BEAN! Ok I actually really like this one.

A large laser bean which has no antennae and sports a red cape similar to laser beans cosmetic in pvz2.

Gw2: Super bean emerges from the ground and chuckles loudly. Mystic Flowers and Zen Cactus appear often, as well as a metal variant (either Metal Petal, Armor Chomper, or Iron Citron). Does not have a critbox like squash.

Bfn: Everytime he loses a quarter of his health he becomes invincible and summons sidekicks which are just champion heroes with cosmetics. Summons wildflowers, peashooters, and chompers.

Powers

Bean Field: Super Bean periodically generates a shield that blocks incoming damage. The shield must be destroyed first before the boss actually takes any damage from attacks. The shield regenerates after using Bean Teleport. In bfn the field's size has been decreased, and the health of his bean field has also been decreased.

Warp Bean: Warps a short distance away.

Bean Teleport: Super Bean spins in place, then opens a portal and disappears into it. He will reappear at another spot shortly afterward, with his shield regenerated. He laighs upon doing this.

Laserbean: Fires a rapid burst of lasers from his eyes in bursts of three. This is a big threat, as one burst can do 20 damage.

Twirly Bean: Spins around to damage and knockback enemies. Does 15 damage.

Overbean: His eyes glow blue to indicate the attack is in use. While this is active, Super Bean suffers damage 5 times reduced and can fire a devastating beam from his mouth that deals with little amounts of constant damage. Overbean is used only when he is below half health.

Health

Easy: 700 HP

Normal: 1200 HP

Hard: 1700 HP

CRAAAAAZY: 2300 HP

Health wise he's even more of a glass cannon than yeti but his force field makes up for this.

Gw2: *Dark souls boss music plays* This guy was a teleporting madman who would refill his shield almost as quickly as you brought it down and hits warps and cape spin prevented characters like super brainz and engineer from getting close. His overbean also drags out his death as he gains significant resistance. His wave minions are also incredibly tanky.

Bfn: He honestly went downhill. His AI is pretty bad as he constantly runs away and he hits with the force of a marshmallow and his shield is tissue paper. His icon also disappears after teleporting and he can leave the map essentially rendering the game unplayable. His elite wave is also a push over since you have plenty of time to eliminate his sidekicks and he is a super zero.

Nerfing him wasn't a bad idea but boy did they go overboard. I also don't really like this new eyes as the old ones felt more natural to the laser beans we've seen before.

Apparently he was going to be playable in bfn and aould do something with his shield powers but was replaced by wildflower in the end because they were easier to animate and ran out of time.

Appears in the backyard and usually be last man standing of he plays his shield recharges right.

Is the rival of Super Brainz and the league of awesome and battles them in the gw2 campaign with a squad of weeds against a goat, a backup dancer, a imp, and a newspaper zombie.

In the trailers Super Brainz fights him on the moon and punches him from the moon to earth in seconds and creates a large explosion near the top of south america.

3 Replies

  • Super Bean is the boss that I feel needed a nerf but they did go a bit too far. Super Bean waves in GW2 can be nasty, even worse with bots on your team when you go solo. He loves to teleport out right as you were going to hit him with a ZPG, which means he both evades your special ability, but he gets his shield back! Overbean was mostly annoying as while he takes very little damage, he also doesn't do much damage. I tend to ignore Overbean beans till it runs out unless there's nothing else to attack. 

    He was nerfed into the ground in BfN as you say. He went from a dangerous foe to basically just an annoyance. 

    He also has a couple other issues in BfN; He gets this thing where he gets stuck cockeyed and won't right himself; it doesn't seem to affect his ability to fight but it's noticeable. What's worse is during Ops, his icon will not show or disappear and on some maps, like Ruiny Ruins, it can be extremely difficult to locate him and makes the end of the Ops drag as you fight to even find him! His elite fight in BfN is basic, and could be better, but isn't terrible.

    I remember them mentioning making him a playable character, and in fact I thought I saw some footage somewhere of him shielding allies. Actually glad he didn't become a character as again, I don't want more of these straight conversions of AI mobs into characters. 

  • stukapooka's avatar
    stukapooka
    Legend
    4 years ago
    @Iron_Guard8 Yeah his AI is all over the place in Bfn. I remeber a video of him vetting stuck in the sky and it took that team five minutes to find him.

    I wonder how many of the "new" characters in Bfn would've been reused AI. Especially since AI like Robo sombies got new powers that could easily make him a class.
  • Screion's avatar
    Screion
    4 years ago

    They never fixed the icon in Ops. I remember i reported that bug back then. So Bean goes stealth mode once you loose eyes contact. Really annoying and always the last enemy to stand.

    That cape spin attack is also annoying. Its range is absurd, pushes you around and cancels everything. Aside of that its just a bag of HP. The eye beam was way more dangerous in GW2 and just destroyed unorganised teams.

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