Boss discussion: Zen sensei
Zen sensei
Bfn description: Practitioner of HARSH-al arts!
Dash Punch: Punches the player 3 times knocking them back. Third punch slows enemies slightly.
Sprint-Punch: Runs quickly towards the player and does a big uppercut that does about 20 damage.
Energy Ball: Charges up a yellowish ball of energy, and shoots it. It does a large amount of damage. (in bfn, the Energy Ball is shot in bursts instead).
Decoy Copy: The Sensei will perform a pose, then summons 3-4 copies. They all have the same strength and attacks, but have a small amount of health. They can only punch and fire energy balls though. Dissapear in smoke upon death.
High Jump:Jumps really high to reach higher places.
Health
Easy: 1200 HP
Normal: 1800 HP
Hard: 2400 HP
CRAAAAZY: 3000 HP
Decoy health
Easy: 150 HP
Normal: 175 HP
Hard: 200 HP
CRAAAAZY: 225 HP
Gw2: Karate Zombies will replace all regular enemies. There will be one Champion Karate Zombie in this wave.
Bfn: Every time he loses a quarter of health, he will start meditating, leaving him invincible and requiring the players to destroy the decoys. There is four the first time, five the second time, and six the third time.
Does a crane kick pose while jumping.
Does not appear in the backyard.
Fights you in fight zentrification quest where he sends reskinned decoys to man a restaurant and its basically his ops fight.
Not a hard boss. He's the melee boss of the non garg bosses and while his attacks can hurt he can often be dealt with quickly. He can get onto rooftops much like the smaller bosses so don't expect complete safety upon getting away from him.
His karate zombies are the real challenge as they hit hard and get onto the highground, they even gain a champion who has more health than you would expect and their knock back kicks can catch you off guard.
His Bfn bossfight is kinda lame as destroying decoys isn't difficult and the lack of his karate minions only makes it easier. Especially simce permadeath isn't in Bfn and you have more than enough time.