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Playing Devil's Advocate, it's entirely possible that if the attackers are able to get the chest to spawn and a number of defenders race off to it we could see the objective get captured faster than they can reach the chest and open it if the attackers can crush the remaining defenders because the current TT mechanics make it impossible to respawn and make it back to the fight fast enough to stop the attackers from capturing.
@realitysquared
Yep, it definitely seems different to the last time, I presume, due to all the points you talk about. I was just having a similar discussion earlier (although in not nearly so much detail 😃)
I think it could be a fun mode but tying it to the challenges makes it a much less fun experience for people and therefore they will be less likely to play it again once challenges are complete. I am just relieved that I am getting close to finishing mine.... would be so nice if we had weekly modes we all actually enjoyed and didn't feel stressed/irritated completing the quests involved..
Its a a bit weird really you would think that Popcap would want that too... to keep us playing.
I hope they address the 12v12/8v8 controversy in the live stream... its a big issue for many...
I am not a fan of the 8v8... while I didn't play TT constantly with 12v12, I definitely play less now that its 8v8, it just doesn't seem as fun.
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