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Playing Devil's Advocate, it's entirely possible that if the attackers are able to get the chest to spawn and a number of defenders race off to it we could see the objective get captured faster than they can reach the chest and open it if the attackers can crush the remaining defenders because the current TT mechanics make it impossible to respawn and make it back to the fight fast enough to stop the attackers from capturing.
Some things I have noticed since it’s become 8v8.
-Stronger team gets the boss every time, if they choose to go for it.
-Trying to vanquish the boss before it crosses to the new objective is almost pointless when teammates are not helping. And why should they? This has happened frequently enough to know that it’s not just the lobbies I end up in.
-Having a heal challenge going the same time as this mode is just a mistake. At least starting off. It just deters people to leave a game when on the defensive side.
As said by most, I love the idea of this mode. I really don’t know what the answer is in fixing it, but currently it just seem like work to get through the challenges. Making a stronger team have even more of an advantage is just cruel. Now if everyone out there was a pro gamer this mode may work as is. That’s never going to be the case though. It may occasionally be close and fun to play, but not often enough for me to play it passed completing the challenges.
- 6 years ago@dwooten77 the (potentially) most difficult challenge is the first task of opening of the Boss Chest because there's a ton of competition to do so and only 3 potential chances to get it done- probably less due to the issues I spoke about with how and when the chest spawns. That could lead to even heavier competition for people going for the fewer chest spawns.
The second task of vanquishing a Boss can be done, but only on certain maps with a payload and only when the attacking team isn't stonewalled.
I also love the idea of the mode and it worked decently well in 12v12 Turf takeover with only a couple of tweaks needed to get the Bosses where the developers obviously wanted them.
Comparing the 12v12 BTT to the 8v8 I've played about 8 games this time around before I joined you guys for BA and saw all of 3 Bosses successfully spawn out of what should have been 24 possibilities. Mostly due to the chests in the process of being opened which get despawned because the objective was captured or when no chest spawns at all because the attackers can't even start capturing the objective.
I just can't believe that nobody thought to play test the mode after such extensive changes were done to TT.
I was lucky enough to get the first two weekly challenges done so now I just need to get the five wins and I'll be gone from this mode.- 6 years ago@realitysquared Yes, the whole thing's just "off". I've had lucky breaks & done the first two challenges, but since then I've played 6 games (& been on the losing side each time, even if auto-swapped 🙄) and in all those games only saw ONE boss spawned.
It's frustrating for everyone.- 6 years ago@ToastedSarnie I just ran a couple of games just to try to advance the “Win 5 Games” part and the first game as Zombies on Loggy Acres we got all the way to the end, spawning every Boss for our side and when we got to the Mallow Mortar only one other Zombie even tried carrying the Bombs. He and I made both of the Bomb drops we managed to get before losing the round because nobody wanted to sacrifice their precious Vanquish Streak to try to win.
The next game we got bottled up in our spawn and I just quit for the night.
I didn't think that just playing through to collect a few wins was going to be this difficult.
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