brainy class, the game's biggest mistake.
each class has advantages and disadvantages, as example, solar and kabloom can't deal with gravestones, mega-grow doesn't have removals and smarty doesn't have real removals, both + guardian can't make suns , guardians are slow and can't make suns, and so on
and so for the zombies side, i believe that the game is somehow balanced
EXCEPT !
brainy class !!
what's the brainy class's weak point ?!!!! there is no real weak point !! they make brains, lots of brains , they have gravestones , they DOES BONUS ATTACKS , they can grow ( paparazzi and zombot drone engineer ) , they have removal cards, they have untrickable , they draw lots of cards , they have transformation cards like bad moon rising , transformation station and evolutionary leep , they conjure cards that they can't even have , they have everything except healing ( only hearty does )
and, the biggest point , plus all of that
the biggest mistake and design failure in the game.. the game generally gives all plants an advantage over zombies which is putting plants after seeing the zombies playing and reading their next moves.. and zombies have the advantage of playing tricks as they have the last word before battle phase
EVEN THAT ADVANTAGE FOR ALL PLANTS OVER ALL ZOMBIES BRAINY CLASS HAS IT !!
adding to all the things that they can do ( almost everything ) they can play zombies even after plants in the tricks phase !!!!!! how was that really designed ?!!
they have teleports ( 1!! cost card that gives you the general advantage for all plants over all zombies + draw a card ) loooooooooool
teleportation zombie ( 2 cost, bullseyes, gravestone, that gives you the same advantage , oh and it has 5 health ) a louder lol !!!!!
cadet
copter commando
my question is, how come that you give the general identity and advantage to all plants to a zombie class?!!
- how can you ruin the whole identity of plants in first place
- why not doing the same with a plant class ?! ( like a surprising trick that prevents a trick , like that one in yu-gi-oh )
- if you had to do that, why are you giving it to the class that has almost everything ?!, if a zombie had to " sneak " in tricks turn, this absolutely would be " sneaky " ... not brainy
and if all of this had to happen, it must be VERY EXPENSIVE .. you are taking something that's sooo against games main rules... not a 1 and two cost unbelievably legendary cards
and every body was so surprised that zom-blob was THAT MUCH over powered.. it is in a class that has and can does everything , that was so predictable
i wish anybody of game developers would regard this message.