Forum Discussion
@Azombioso i don't think you faced brainy heroes enough though ! medulla nebula is the most tempo thing in that game if used right !!! brain vendors and medulla nebula + evolution can give you a bad moon rising or maybe 18 attack zoo-blob at turn FOUR ! isn't that tempo for you ? and bonus attacks can finish everything
and for god's sake man brainy is just a one class in a hero that comes with two classes !! so these mega abilities are enormously buffed with another class !! classes that can heal or sneak or whatever !! because brainy class is soooo much power people are speaking about is like it's a hero of a one class !! see ?!
and i consider bonus attack somehow a clear card, a brilliant clear card
and by the way i NEVER had more than three plants on the board and i still win, my strategy but it somehow works
i need to know your opinion about the biggest point that nobody replied for, " the ability of braking game's main rules and playing zombies in tricks phase... and yet SO CHEAP , and given to brainy class too !! " , what do you think of that ?
@z_elmo21 Precisely, I haven't faced many brainy heroes because I'm usually playing as them. Hooooooowever I do have faced this annoying combos before (usually when I'm playing my 10x Plant Hero tickets) and it's not THAT hard to counter them.
Is like the previous combo, (Teleport + Valkyrie + Bonus Attack), just that right now it has Zomblob instead. You just need to keep low cost plants (Forget-me Nuts, Primal Sunflower, Mars Flytrap, etc) to start filling all lanes and start applying some pressure and a cheap environment (Planet of the Grapes, Spikeweed Sector) to overwrite the Medulla once it arrives.
For the last part, " the ability of braking game's main rules and playing zombies in tricks phase... and yet SO CHEAP , and given to brainy class too !! "... I do like this card.
I've said it many times, but Zombies DO have a board disadvantage simply because they play first.
Imagine this: Teleport doesn't exist. A player executes his Zomblob combo, and summons a 18 attack Zomblob in a lane. Then?
You can deal with it as cheaply as 1 sun (Polymorph Superpowers) to a 3 cost Bounce.
- 8 years ago
@z_elmo21 Teleport is a good tool that helps zombies overcome this problem, so I don't mind that this card exists. I do agree, however, that the card is ridiculously cheap. If I had to tweak this card, I would keep the exact same effect (teleport one zombie and draw a card) BUUUUUUUUUUT I would change it so that it costs 50% of the zombie you want to teleport and you only draw a card once the teleport is successful. (Rounded up, probably)
This way, you can cast the teleport for 0 brains (since you don't know what zombie are you going to teleport) then all zombies in your hand would cost 50% more.
This would make Zomblob cost 5 instead of 3. (You know, the bigger the zombie, the more power you need to teleport it) Once the teleport is finished, you draw a card.
It is pretty insane that you can teleport something so huge and devastating like the Zombot 1000 for just 1 brain.
- Anonymous8 years ago
@Azombioso thumps up !! i really like the idea ! i hope developers will consider it @EA_Darko
but if you think the card is fine and makes the zombies overcome the disadvantage they have , why can't plants have something similar ?! something that can be played in in zombies tricks phase , a surprising card you play from your hand , like these ones in yu-gi-oh !! blocks a tricks or something like that ?!this would be fair enough !
- 8 years ago
@z_elmo21 A "surprising card" can be problematic. Just think about it. EVERY time the enemy hero plays a trick 1 of 2 things should happen:
1.- Give you the choice to cancel that specific trick. In which that case the enemy hero WILL know that you have that card on hand because a small timer would appear for you to make the choice to cancel or allow that trick, making it less of a "surprising card".
2.- You should be fast enough to play your card. If you get distracted or just have some lag, this could lead to you not negating the trick on time.
I think that, if you wanted to do a "trick cancelling card", it should be something like a Forget-me Nuts or Sportacus type of card. I mean, a minion that stays on the board and has an ongoing effect.
I don't know, something like: "The first trick the zombie hero plays each turn is negated".
However, who knows if this could happen. Brainana exists for some reason, so...
- 8 years ago
Trick phase is vital for zombies, because zombies play first, so any zombie they pull you can block, and also if you are playing zombies, you never know what thing the plant hero do, you have no idea, but the plant player see the zombie move first and can react, the gravestone help zombies resolve this disadvantage and also the phase trick, that's the reason why zombie tricks are more powerful than plants, because they need to be.
But I think the trick phase should always stay in tricks... but those zombies '' you can play a zombie in trick phase '' , Zom blob, Teleport... they changed the game... that's why they are legendary, but they practically change the advantage of the plants players, of course they give different airs to the game, but, i don't know.
The problem is that increase the number of plants like Brainana, you are also eliminated the possibility of using normal tricks, what is necessary for zombies, and in the end you are creating another problem XD .
Better solve Zom-blob and all happy.
- 8 years agoThe trick phase is vital but, it's also been buffed up and now exploited. It desperately needs a fatigue meter and then all will be good. Because by round 8, if nebula is in play, the Z's just keep drawing cards and drawing cards and playing tricks on repeat untill zomblob shows up and bonus attack. It's so cheap!
I do like the idea of a hidden plant trick. Like no buff or no teleport. And if the z trys to use it you lose that trick. I'm sure that card would cost the plants 18 sun tho.
FATIGUE METER ON TRICKS!
ZOMBLOB REQUIRES NO SKILL!
PRIMECUTS FOR PRESIDENT!!! - Anonymous8 years agoThat must be the reason why you are so worked up over this card....it requires no skill to play(no more or less than any other card) according to you, yet you are continually overwhelmed. Must be frustrating.
- 8 years agoYeah, of course it is. Why else would I bring it up?🤔
I faced a dozen or so Taco league players already this season and that was their tactic. So for them to be ranked up so soon it seems like it must work in other plant players too. Right?
PATDK FOR VP! - Anonymous8 years agoHahaha. ✌️👃✌
I was thinking about when you said hidden plant trick...what would be cool is either a trick or even environment would work...when a zombie is played on that environment, a plant with matching stats spawns. Or even some type of plant relevant to the environment etc...
Or a plant like the portal technician, say, Bush hiding in a bush, or something like that and after the original is destroyed the other bush is exposed. Maybe another plant name, just cuz....but that would be a good card - Anonymous8 years ago
@patdk75 an environment would be absolute garbage und useless, because it can be erased in tricks phase EASILY with another environment .. this would be useless
we want something as sneaky and frustrating as teleportation.. a card played from the hand will be perfect
- Anonymous8 years agoFirst off, I disagree with you on your own reasoning, because a card from the hand still has to be played, and it then also has the same chance as an environment to be countered.
And secondly, I don't appreciate you calling an idea garbage and useless. The fact it was mine only means that I for sure saw it.
I have to say that it makes no difference who, if anyone wants to go ahead and say something about any idea or ideas for anything, you should never tell somebody else to stop thinking because in your opinion their idea is garbage...
I'm old enough to get over it, but there are many more, many years younger, that would be unsure about anything else after being told that.
Just saying that there's nothing wrong with being more positive 🌞
It rubs off on others and eventually things do get brighter - Anonymous8 years ago
@patdk75 all respect to you ! i didn't mean to say that " your idea " is garbage , i'm speaking about the nature of the environment , it's really useless because it can be erased , so it won't add anything different or ability or extra power to the plants players !! please don't take it personally or even think i meant to mock your words or say anything bad about your idea, i totally appreciate your contribution and discussing things with me, all respect to you, and sorry if you understood anything else 🖐🏻
- 8 years ago
@patdk75 wrote:
Or a plant like the portal technician, say, Bush hiding in a bush,HOLY SHEETS OF PAPER!!
THAT'S AN AWESOME IDEA!!!
Imagine it this way...
1 sun - Smarty plant trick - Bush
"The next plant you play this turn is hidden until the battle phase begins."
Is like a combination of Teleport + Gravestones, but for plants. You hide your plants inside a bush and only come out once the battle begins. (Pretty much like the way teleport works)
And because it is hidden, it would make the plant semi-untrickable (pretty much like gravestones).
- Anonymous8 years agoI can totally imagine it that way...that would be.....(I'm sure there's a meme for this).
That's the kind of thinking man... I tell ya, if there's ever anything about no more cards I am pretty sure that we as a forum could come up with a reasonable 50 or 100 card set...
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