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Anonymous's avatar
Anonymous
8 years ago

brainy class, the game's biggest mistake.

each class has advantages and disadvantages, as example, solar and kabloom can't deal with gravestones, mega-grow doesn't have removals and smarty doesn't have real removals, both +  guardian can't make suns , guardians are slow and can't make suns, and so on

and so for the zombies side, i believe that the game is somehow balanced

EXCEPT !

brainy class !! 

what's the brainy class's weak point ?!!!! there is no real weak point !! they make brains, lots of brains , they have gravestones , they DOES BONUS ATTACKS , they can grow ( paparazzi and zombot drone engineer )  , they have removal cards, they have untrickable ,  they draw lots of cards , they have transformation cards like bad moon rising , transformation station and evolutionary leep ,  they conjure cards that they can't even have , they have everything except healing ( only hearty does )

and, the biggest point , plus all of that

the biggest mistake and design failure in the game.. the game generally gives all plants an advantage over zombies which is putting plants after seeing the zombies playing and reading their next moves.. and zombies have the advantage of playing tricks as they have the last word before battle phase

EVEN THAT ADVANTAGE FOR ALL PLANTS OVER ALL ZOMBIES BRAINY CLASS HAS IT !!

adding to all the things that they can do ( almost everything ) they can play zombies even after plants in the tricks phase !!!!!! how was that really designed ?!!

they have teleports ( 1!! cost card that gives you the general advantage for all plants over all zombies + draw a card ) loooooooooool

teleportation zombie ( 2 cost, bullseyes, gravestone, that gives you the same advantage , oh and it has 5 health ) a louder lol !!!!!

cadet

copter commando

my question is, how come that you give the general identity and advantage to all plants to a zombie class?!!

- how can you ruin the whole identity of plants in first place

- why not doing the same with a plant class ?! ( like a surprising trick that  prevents a trick , like that one in yu-gi-oh )

-  if you had to do that, why are you giving it to the class that has almost everything ?!, if a zombie had to " sneak " in tricks turn, this absolutely would be " sneaky " ... not brainy

and if all of this had to happen, it must be VERY EXPENSIVE .. you are taking something that's sooo against games main rules... not a 1 and two cost unbelievably legendary cards

and every body was so surprised that zom-blob was THAT MUCH over powered.. it is in a class that has and can does everything  , that was so predictable

i wish anybody of game developers would regard this message.

37 Replies

  • Anonymous's avatar
    Anonymous
    8 years ago
    That's what i called OP
  • Anonymous's avatar
    Anonymous
    8 years ago

    @patdk75 an environment would be absolute garbage und useless, because it can be erased in tricks phase EASILY with another environment .. this would be useless

    we want something as sneaky and frustrating as teleportation.. a card played from the hand will be perfect

  • Anonymous's avatar
    Anonymous
    8 years ago

    @suicidepurple get rid of the first stopmadon and everything will be ok.. we are talking here about a 1 card, that's not impossible to deal with, at least you saw the zombie that's been played, now you are just waiting for the tricks.. NOT WAITING FOR BOTH ZOMBIES AND TRICKS BOTH TO BE PLAYED AFTER YOU !!

  • Anonymous's avatar
    Anonymous
    8 years ago
    First off, I disagree with you on your own reasoning, because a card from the hand still has to be played, and it then also has the same chance as an environment to be countered.
    And secondly, I don't appreciate you calling an idea garbage and useless. The fact it was mine only means that I for sure saw it.
    I have to say that it makes no difference who, if anyone wants to go ahead and say something about any idea or ideas for anything, you should never tell somebody else to stop thinking because in your opinion their idea is garbage...
    I'm old enough to get over it, but there are many more, many years younger, that would be unsure about anything else after being told that.
    Just saying that there's nothing wrong with being more positive 🌞
    It rubs off on others and eventually things do get brighter
  • Anonymous's avatar
    Anonymous
    8 years ago

    @patdk75 all respect to you ! i didn't mean to say that " your idea " is garbage , i'm speaking about the nature of the environment , it's really useless because it can be erased , so it won't add anything different or ability or extra power to the plants players !! please don't take it personally or even think i meant to mock your words or say anything bad about your idea, i totally appreciate your contribution and discussing things with me, all respect to you, and sorry if you understood anything else 🖐🏻


  • @patdk75 wrote:
    Or a plant like the portal technician, say, Bush hiding in a bush, 

    HOLY SHEETS OF PAPER!!

    THAT'S AN AWESOME IDEA!!!

    Imagine it this way...

    1 sun - Smarty plant trick - Bush

    "The next plant you play this turn is hidden until the battle phase begins."

    Is like a combination of Teleport + Gravestones, but for plants. You hide your plants inside a bush and only come out once the battle begins. (Pretty much like the way teleport works)

    And because it is hidden, it would make the plant semi-untrickable (pretty much like gravestones).

  • Anonymous's avatar
    Anonymous
    8 years ago
    I can totally imagine it that way...that would be.....(I'm sure there's a meme for this).
    That's the kind of thinking man... I tell ya, if there's ever anything about no more cards I am pretty sure that we as a forum could come up with a reasonable 50 or 100 card set...

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