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Anonymous's avatar
Anonymous
12 years ago

Can you make a gardens and graveyards maze version of the game?

Hi my name is Ethan, I'm 9 years old, and I love playing garden warfare, gardens and graveyards. I was wondering if you could make a map that is a maze. It could have 8 new characters like: sunflowers and scientists with mini things they could place that could help their team see through the maze walls; pr pea shooters and zombies that could jump over the walls but not too much; or chili beans that blow up a piece of wall. The maze could have traps in it. The maze could change each time, and have more than one way through. Each team would have a base at one end of the maze. There would be a place to pick up a special bomb. You would win by someone on your team getting through the maze to the secret base of the other team, and throwing the bomb into their base. If you have other ideas you can add them too. I'm excited for new apps and updates for PvZ!

3 Replies

  • I just want to say, I love this idea.

    That said, it's not very... Doable...

    I mean, they couldn't do random maps without there being too many dead ends, and without one base being easier to get to than another, more often than not. Plus to make it able to randomize itself,  you'd pretty much have to dumb down the wall pallet to something super tiny so that the system could get away with enough placements to look okay, and still be functional...

    That said, a 3 - 5 map rotation of different mazes, all slightly different would be completely possible, and fun, though the overhaul for new characters, simply for a new mode would be a bit of a waste of time. I could still see something like this coming to pass, in the end.

    Maybe.

  • The problem with a maze is that there is usually one way in or out, which leads to massive camping. A true G&G map should have numerous paths to the objective, which was an issue that was addressed on numerous maps with the last update.

  • RaineyKins's avatar
    RaineyKins
    12 years ago

    @AWMaxSterling wrote:

    The problem with a maze is that there is usually one way in or out, which leads to massive camping. A true G&G map should have numerous paths to the objective, which was an issue that was addressed on numerous maps with the last update.


    Eh, there can be maps that are maze-like, but not have a single entrance and exit. I love the concept, but the execution would be hard to pull off without some easily campable spots.

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