Anonymous
9 years agoCard rant - Teleport
Let's see, what can I teleport for just one extra brain?
Trickster
Zombot 1000
Vampire
Shield crusher
Valkyrie
King
Sharkatronic Sub
Toxic waste imp
Headstone carver
Zombie coach...
So we can pretty much all agree that this card needs a nerf...
So, any counters?
Not many counters considering it's during the zombie trick phase. Maybe a Brainana or a bunch of defense on all lanes in case the hero exits the "play zombie" phase with lots of brains? There is no definite way to counter Teleport, but Teleport only grows deadly when you're at least on your 5th turn, where more promising zombies are up for teleporting. Until then, teleporting is just for last minute meat shields.
Just keep in mind that when you're against the Brainy Class, teleporting and summoning is their specialty. Try blocking up as many lanes as possible when you notice the Brainy hero has too many brains(still won't stop the inhumanity of a Trickster or extra zombie that makes all zombies on board a bigger threat, but will diminish the slap in your face when there's an unprotected lane.)
I would personally like teleport to cost 2 brains, so that the cost may be higher for "illegally" letting a zombie/grave stone(hate when the gravestone zombies are instantly a solid meatshield when teleported) in during the trick phase.
I'd say the tricksters and the vampires are coming out too early. I think it should be nerfed to two brains so plant heroes can have one extra turn before all the chaos break loose.