Forum Discussion

Anonymous's avatar
Anonymous
9 years ago

Cards that need to be fixed.

1) Valkyrie is just *, easily 12-18 dmg and then with one 'zombie does extra attack' your hero dies.

2) Power flower, 3 dmg with strikethrough and 5 hp. None of zombie tricks can really destroy this one. Also Heal hero ability, mby if this was legendary card....

3) Repeat-moss, only way to counter this is kill enemy before he can build it and have extra sun for trick.

What else?

50 Replies

  • megraam's avatar
    megraam
    9 years ago

    @Cryptonox1 wrote:

    Valkyrie


    Well, while zombies have one broken one turn 6 kill combo, plants have two. 

  • Anonymous's avatar
    Anonymous
    9 years ago

    Im happy to discuss, which combo are you talking about?

  • megraam's avatar
    megraam
    9 years ago

    @Borisso wrote:

    Im happy to discuss, which combo are you talking about?


    moss and berry loop.

  • repeat-moss needs lots of turns to build, has a really low health for a cost of 4 and can be easily killed.

    Valkyrie can be mixed with anything

    for example

    for 1 brain

    - Smoke Bomb

    - Teleport

    for 2 brains

    - Lurch for Lunch

    As it was said

    Costs less then magnifying grass

    More health than magnifying grass

    Gains attack faster than magnifying grass

    Can be teleported in

    total OP

  • megraam's avatar
    megraam
    9 years ago

    @mchcreations wrote:

    repeat-moss needs lots of turns to build, has a really low health for a cost of 4 and can be easily killed.

    Valkyrie can be mixed with anything

    for example

    for 1 brain

    - Smoke Bomb

    - Teleport

    for 2 brains

    - Lurch for Lunch

    As it was said

    Costs less then magnifying grass

    More health than magnifying grass

    Gains attack faster than magnifying grass

    Can be teleported in

    total OP


    Valkyrie needs a lot of your zombies to die during the same amount of turns moss generates 6 sun it needs for otk, it should be in your hand in the beginning of the match (unlike moss). Moss kills you the same turn and phase it was played, zombies don't have a proper reply to it aside from block (which affects valkyrie too), it negates its necessity to teleport. Other cards moss deck has are much more consistent than valk cards (BEP, Bananasaurus, berry blasts). Berry infinite doesn't have any hidden requirements 3 cards aside, other toolkit guarantees survival till turn 6 when it goes off and unlike moss (3 chances to block), valk (2 chances to block) it ignores block if the first attack went through.

  • 1) Agreed.  My solution: "While in your hand: This gains +1 strength when a Zombie is defeated."

    2) Power Flower?  A legendary?  No.  Just because it can't be destroyed by very many zombie tricks doesn't mean it should go from a starting card you get 4 of right away to one of the hardest cards to get in the game.  Being nerfed to a 3/4 would be fine, maybe it would promote usage of cakesplosion.

    3) Repeat Moss...I have mixed opinions about.  As of right now, it's just a card I feel should be Uncommon or Rare.  But if Popcap/EA nerfs this, then they should nerf some OP zombie stuff, too, like Smelly Zombie (and Deadly in general).

  • daalnnii's avatar
    daalnnii
    9 years ago
    Cryptonox because on turn six, before you potentially teleport in that valk for the win, i can potentianally play repeat moss on the elevated lane, give him +4 (plus activate bonus for 6 damage) then give him a bonus attack (which is really 2 for 12) then i get to attack first.

    Now the zombie board should be empty enough for me to do this turn six, because we're assuming that valk has the power to otk, right? Which means i probably have a full board (which would also block that val attack...

    Yes, it's a situation that can happen... but it doesn't happen often. Just like i have brought out my potted powerhouses both above 20/20 on turn ten, but ive only gotten that lucky once. (Btw potted powerhouse in a megagrowth is way better than val anyways)

  • @daalnnii wrote:
    Cryptonox because on turn six, before you potentially teleport in that valk for the win, i can potentianally play repeat moss on the elevated lane, give him +4 (plus activate bonus for 6 damage) then give him a bonus attack (which is really 2 for 12) then i get to attack first.

    Now the zombie board should be empty enough for me to do this turn six, because we're assuming that valk has the power to otk, right? Which means i probably have a full board (which would also block that val attack...

    Yes, it's a situation that can happen... but it doesn't happen often. Just like i have brought out my potted powerhouses both above 20/20 on turn ten, but ive only gotten that lucky once. (Btw potted powerhouse in a megagrowth is way better than val anyways)

    Potted Powerhouse doesn't even have base stats as a 5 cost without being buffed.  Valk has base stats and can be buffed for the same amount (2 stat points) at essentially the same rate.  I don't feel like either one needs to be changed, but I do feel that valk is more powerful than potted powerhouse.

  • Anonymous's avatar
    Anonymous
    9 years ago

    cornucopia is pretty much an "i win" card

    by the time its played both players hands/lanes are pretty much empty, i usually just quit whenever its played

  • Anonymous's avatar
    Anonymous
    9 years ago

    @LordVocu wrote:

    cornucopia is pretty much an "i win" card

    by the time its played both players hands/lanes are pretty much empty, i usually just quit whenever its played


    It may be an automatic "i win" card for newer or lower ranked players, but they are pretty common in higher ranked games.

    I've had opponents defend against multiple waves of Cornucopias many times.

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