Forum Discussion
I mentioned it before on the forums but one massive advantage the backyard had was that it made grinding less tedious as rather than vanquishing players in multiplayer with vary circumstantial requirements you could just jump in and blast bosses for xp or raise the flag and vanquish 100 foes easily.
Much like everything else in the series right now, building off of what gw2 did should've been a slam dunk for the series but it seems like they only took steps back with giddy park. PVP areas aren't a bad thing and I think the backyard should've always supported that even without invites as the maps for it were fairly fun.
My unpopular opinion on the pve areas is that they got old real fast and i would rather have had them streamline it into one big area that gets constantly updated rather than four that lack in substance and have heavy amounts of repetition.
I hated how we got no AI in giddy park besides tv head/wildflower as one of the the things that made the backyard so good was the massive conflict between multiple enemies where even hero classes joined in every few minutes. Giddy park even shows it can support this during bounty hunts but they never went through with it. I'm with you in that I find the bases in giddy park lacking in design especially compared to what the series use to give us. Being able to toggle what AI can appear would also be nice for farming.
I like a lot of your ideas for the expansion as the series since gw2 really just needs to keep building on what was there by adding more and more while finetuning that which is already here like infinity time.
- Iron_Guard83 years agoLegend
@stukapooka The free roam regions did get old after a time, and were too similar as far as story layout. There were some other problems too; for example on Mount Steep, plants need to break cacti to get 100% of the region done, but why are plants attacking other plants at all? I did get a large chunk of my play time in BfN in the regions, but haven't been back in some time. They just feel like once you 100% them, there's no reason to go back, barring messing about with the puzzles and maybe redo some of the quests (like Washy), you don't even need the coins after a short time and breaking stuff was part of the fun of messing about.
I feel the idea for them was great, but they lose their fun factor pretty quickly. The amount of effort it must have taken to make these, even with how limited they are, must have been significant. I'd like to see them return but to get more value out of all that effort; give us reasons to return! I'm thinking of stuff like adding boss hunts to them (keyed to the region), gnome invasions, alternate PvP version, seasonal events, and other stuff.