Forum Discussion

AWMaxSterling's avatar
12 years ago

Challenges to level up are pretty ridiculous.

Been playing this game a lot and it never seems to fail that these challenges take players away from the objective. Played my last match on G&G and half of the plants were chompers while the other half were peashooters. I spent the first half of the match as a sunflower... and didn't even bother trying to guard the objective. I spent practically the entire game looking for a stupid teleporter that was never built because in order to level up, I apparently need to destroy one.

11 Replies

  • Anonymous's avatar
    Anonymous
    12 years ago

    at op-they are in garden ops as well, in fact a lot of the challenges that were too difficult but didnt merit a skip were completed in garden ops. Sunflowers sunbeam will destroy it no problem if you position well

    if you want teleporters dead, find them before an engi goes there, hide, and blow that sucker up as soon as its built. 

    Garden ops ftw, 2 for 1 mine kills, rare zombie kills(to kill 3 portapoty in multiplayer would take forever because they are rarely summoned), etc

    personally the ones I have found tough are the mine kills, anything that is session limited, getting kills under 20hp, things that rely on others actions like kill bok choy, get kills while gooped, kill nemesis(because you have to play balls out reckless and then change your pacing at the end of a match and hope some one person killed you 3+ times and you end up finding and killing them)

    Teamwork is always an issue in multiplayer team based game modes, wish we had a way to play with friends reliably. A game with competent players on both teams, with a good range of classes and roles-slayer/spawn shovers, ptfo boys, flankers, pushers, supports etc would be amazing fun. 

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