Character Guides - Wildflower and TV Head!
Hey everyone,
I am continuing on with my character guide series. In this guide, blend in with your team with Wildflower or TV Head if that sounds good to you. If so, keep reading. This is a guide that I am going to cover with multiple characters at once, as they are both very similar with their attacks, abilities and upgrades. However, I will seperate each character's information where required, as their attacks, abilities and upgrades generally have slightly different changes to each other, even though they can be nearly identical. Keep in mind that a lot of the information comparison in this guide, between these characters, are similar as they have similar attacks, abilities and upgrades.
I used these links when creating this guide for some of the information, which you can also refer to below if you would like. The rest of the information is my own information!
I will add more information as appropriate to this guide and the previous guides in a short time.
Overview of the Characters
Wildflower
Wildflower is the Swarm character on the Plants faction, and they have 100 health by default. They are quite fragile on their own, but while close to other Wildflowers, Pots and Summonables, they gain armor, allowing them to become resistant to attacks. This armor can stack with multiple allies nearby.
TV Head
TV Head is the Swarm character on the Zombies faction, and they have 100 health by default. On their own, they are quite fragile, however when close to other TV Heads, Bots and Summonables, they gain armor, allowing them to resist attacks. This armor can stack with multiple allies nearby.
Primary Weapons
Wildflower
Primary Weapon: Stinging Petal. It is a weapon that deals 11 damage for regular hits or 13 damage for critical hits, it has a fast rate of fire, and the maximum ammo capacity is 35.
TV Head
Primary Weapon: Unkind Rewind. It is a weapon that deals 11 damage for regular hits or 13 damage for critical hits. It has a fast rate of fire, and the maximum ammo capacity is 25.
Melee Attack
Wildflower and TV Heads each have a melee attack (Flower Chop for Wildflower, Snack Attack for TV Head) that deal 50 damage to all enemies directly in front of you, and this damage is always treated as critical damage. However, using this attack makes you unable to use this attack again or your primary weapon for a short time, so you should be mindful of when you use this attack. You can use this attack at any time, including while reviving allies, summoning a summonable and when your abilites are negated. Successfully dealing damage with these melee attacks give you small amounts of XP.
Abilities
Wildflower
Wild Life: This ability places a small flower pot that gives you the option to respawn at its location when you respawn. Enemies can destroy this and it only has 30 health, which will render this new spawn useless and will waste your ability, so placing it in hidden or disguised locations will improve your chances of being able to make use of this respawn. When you are vanquished, you are able to decide whether to respawn the regular way or to respawn at your Wild Life Pot, so you should take a look around you before you respawn and then decide, as you do not want to be spawn camped by enemies. Once you use this new spawn, it will be used up until you are able to place another Wild Life Pot, so it may be worth saving it for a different respawn as well, depending on if it seems necessary to currently respawn there or not.
Wild Life Character Upgrades:
- Wild-Eyed (1 upgrade point): An enemy that destroys your Wild Life will be revealed to you for about 5 seconds, which can allow you to keep track of where the enemy is going, and this will make you more aware that your Wild Life has been destroyed. You can potentially use your pot as a way to identify where your enemies are with this upgrade once they destroy it, although this is not that effective, so this is more useful for knowing when it is destroyed and then tracking that enemy afterwards.
- Pottery Power (2 upgrade points): The health of your Wild Life is greatly increased, with a new health of 125 (instead of 30). This will make reduce the chances of your pot being destroyed by enemy attacks, or it will make it more tedious for your enemies to actually destroy it, distracting them for longer or possibly forgetting about it completely before destroying the pot because they may be attacked by someone. The significant health boost lowers the chance of your pot being destroyed by random enemy attacks as well, as splash damage or random shots have the potential to destroy it easily, but with this upgrade, the chance is not as high.
Weed Out: This ability spawns in a dandelion drone for you to control that will detonate on enemies. You can detonate this at any time, or it will detonate itself if it runs out of fuel, so you may want to activate this when close to your enemies. The explosion deals up to 110 damage to all nearby enemies, and can deal lesser damage at enemies that are not that far away from the explosion. Your Dandelion has a great jump height which can be used to avoid enemy attacks and strike from above. When this ability is in use, your Wildflower is unable to move and is vulnerable to enemy attacks, and if you take any damage, your ability will be cancelled. Your Dandelion has low health, so it can be vanquished by enemies easily, meaning you should be continuously on the move to avoid being vanquished before detonating.
Weed Out Character Upgrades:
- Flight of the Dandelion (2 upgrade points): Your Dandelion travels around much faster, with a movement speed boost of 50% going forward, double speed when going backward and in between when moving to the sides. The movement speed boosts can be used to your advantage, by getting to your enemies much more quickly without consuming more fuel and being able to avoid enemy attacks more easily. This additional movement speed is usually significant in that enemies will not even be able to escape the Dandelion even if they are trying to sprint away, except with the use of a mobility ability. This is great for approaching your enemies and detonating on them before they even have any chance to react.
- Hay-Over-There-Fever (2 upgrade points): Any enemy that is damaged by your Dandelion are revealed for 4 seconds, allowing you to track their location and finish them off fast before they possibly escape, which should hopefully not be too hard as they will be damaged and you can track them. You might even use this effect to deal damage to enemies and then to track where they are from there, so you could communicate their location to your allies or react accordingly to where those enemies are heading. This effect will not work if the enemies are vanquished of course, which will not matter, however if you do not get the vanquish with this ability, this tracking can be useful for your next move.
Bloom Boom: This ability throws an explosive flower which can deal up to 75 damage for direct hits, or 40 damage for splash damage, and it knocks up and back affected enemies whether you deal direct or splash damage, which makes this ability useful against groups of enemies. It will detonate as soon as it makes contact with an enemy or a surface, so this can be used by throwing it an enemy that is approaching you or throwing it in a way that could hit multiple enemies at once. This ability will likely come in handy near or at objectives as enemies will generally cluster there. If you successfully deal the knockback to your enemies and launch them into the air by dealing damage, they will become vulnerable to your and your allies' attacks for a short time, so using it when other allies are present will help you make use of this ability.
Bloom Boom Character Upgrade:
Seed Dispersal (4 upgrade points): Your Bloom Boom can stack up to 2 slots at a time, instead of 1, meaning you are able to use more Bloom Booms on demand. There is about a 1 second cooldown that you need to wait before you can throw out another one. This allows use of this ability on demand and you get more opportunities to make use of this ability when your enemies are grouping. You could use these in quick succession to possibly deal loads of damage with them. If you enjoy getting plenty of use from this ability, this upgrade is great as you can use it more often, although do keep in mind that you will have to wait for each use of the ability to charge seperately.
There was another upgrade for this ability, but it is disabled and cannot be used, so no need to mention it here.
TV Head
Commercial Break: This ability places a small bucket that allows you to respawn at its location when you respawn. Enemies are able to destroy this and it only has 30 health, so placing it in disguised or hidden areas will improve your chances of being able to use this respawn. If you get vanquished, you can then decide if you want to respawn the regular way or to respawn at your Commercial Bucket, so have a look around before respawning and then decide, as you do not want to be spawn camped by enemies. Once you have made use of this new spawn, it will be consumed until you are able to place another Commercial Break, so it could be worth waiting and not using your new respawn immediately, depending on whether it seems necessary to spawn there at the time or not.
Commercial Break Character Upgrades:
- Channel Blocker Stalker (1 upgrade point): The enemy that destroys your Commercial Break will be revealed to you for about 5 seconds, which allows you to keep track of where that enemy is heading, and this will allow you to identify that your Commercial Break has been destroyed more easily. You could potentially use your bucket as a way to identify where your enemies are with this upgrade, although this is not particularly effective, so this is more useful for knowing when it is destroyed and tracking that enemy afterwards.
- Drop in the Bucket (2 upgrade points): The health of your Commercial Break is greatly increased, with a new health of 125 (instead of 30). This will make it less likely for your bucket to be destroyed by enemy attacks, or it will make it more tedious for your enemies to destroy it, distracting them for longer or possibly forgetting about it before destroying the bucket because they are being attacked by someone. The significant health boost reduces the chance of your bucket being destroyed by random enemy attacks as well, as splash damage or random shots have the potential to easily destroy it, but with this upgrade, this is not as likely to happen.
Yeti, Set, GO!: This ability spawns you a Yeti Imp drone for you to control that can detonate on your enemies. You may detonate this at any time, or it will detonate itself if it runs out of fuel, so you may want to use this ability when you are close to your enemies. The explosion deals up to 110 damage to all nearby enemies, and is able to deal lesser damage at enemies that are not too far away from the explosion. Your Yeti Imp has a good speed to get to enemies quickly and avoid attacks, and when it detonates, any enemy affected become greatly slowed for a short time, making it harder for them to escape after taking damage. When using this ability, TV Head is unable to move and is vulnerable to enemy attacks, and if you take any damage, your ability will be cancelled. Your Yeti Imp has low health, so it could be vanquished easily, meaning you should be moving continuously to avoid being vanquished before you are able to detonate.
Yeti, Set, GO! Character Upgrades:
- Zero Chill (2 upgrade points): Your Yeti Imp travels around much faster, with a movement speed boost of 50% going forward, double speed when going backward and in between when moving to the sides. The movement speed boosts can be used to get to your enemies much more quickly without consuming more fuel and avoiding enemy attacks more easily. This additional movement speed is generally significant enough that enemies will not even be able to escape the Yeti Imp even if they are trying to sprint away, unless they use mobility abilities. This is great for getting to your enemies and detonating before they even have any chance to react.
- Frost and Found (2 upgrade points): Enemies that are damaged by your Yeti Imp are revealed for 6 seconds, allowing you to identify their location and finish them off quickly before they can escape, which is even more useful due to the slowing effect that the Yeti Imp has when dealing damage. You could even use this effect to deal damage to enemies and track where they are, so you can communicate their location to your allies or you can identify where they are heading to and react accordingly. This will not work if the enemies are vanquished of course, however if you do not get the vanquish with this ability, the tracking can be useful for your next move.
Overheated Dinner: This ability throws an overheated dinner which is able to deal up to 75 damage for direct hits, or 40 damage for splash damage, and it knocks up and back any enemy hit regardless if you deal direct or splash damage, which makes this ability useful against grouped enemies. It does not detonate straight after it hits a surface, there is a small delay before it does detonate, but it will still explode before this if it makes contact with an enemy. This ability will likely be useful when used near or at objectives, as your enemies will generally cluster there. If you successfully deal the knockback to your enemies and launch them into the air by dealing damage, those enemies will become vulnerable to your and your allies' attacks for a short time, so making use of this feature when other allies are present will help you make better use of this ability.
Overheated Dinner Character Upgrade:
Dinner for Two (4 upgrade points): Your Overheated Dinner can stack up to 3 slots at a time, instead of 1, meaning you can use more Overheated Dinners on demand. There is about a 1 second cooldown that you must wait before throwing out another one. This allows you to use this ability on demand and to get more opportunities to make use of this ability when your enemies are grouping. You could use them in quick succession to possibly deal loads of damage. If you enjoy making use of this ability, this is a great upgrade as you can use it more often, although do keep in mind that you will have to wait for each use of the ability to charge seperately.
There was another upgrade for this ability, but it is disabled and cannot be used, so I will not mention it here.
Exclusive Character Upgrades
Wildflower
Deep Roots (2 upgrade points): Being in close proximity to other Wildflowers, Pots and Summonables provides more armor, however the maximum armor you can get of 60% is not increased. You are now less reliant on hanging near multiple other Wildflowers, Pots and Summonables to gain armor, although to gain this effect you must still be near other appropriate allies. This is really useful if there are lots of other Wildflowers on your team, or if you can make use of placing lots of Pots and Summonables, and staying near them, it will be much easier to recieve and maintain armor to reduce your chances of being vanquished.
Soiling Yourself (2 upgrade points): You explode when you are vanquished, which can deal up to 40 damage to all nearby enemies at the location of your vanquish. This can be used to deal extra damage by placing yourself in a group of enemies, but you probably should not get vanquished deliberately as this is an ineffective method, although if you think you may get vanquished anyway, you could utilise this feature. If you are up close and personal with your enemies, the explosion you create when you get vanquished could possibly vanquish that enemy as well, or the damage will make it easier for your allies to vanquish. Being vanquished has never possibly been more beneficial.
Petal Powered Punch (3 upgrade points): Using your Flower Chop melee attack stuns and greatly slows enemies for a short time, as well as being able to cancel the use of some enemy abilities. Dealing damage with the Flower Chop will allow you to prevent your enemies from escaping and temporarily negate them from retaliating, which somewhat cancels out your cooldown before being able to attack again after using your Flower Chop. This will allow you to continue dealing damage to your enemy with your Flower Chop until they are vanquished as you can keep stunning them and slowing them down. Just note that these effects will not apply to your Stinging Petal primary weapon.
Head Pot-ection (4 upgrade points): You get a passive maximum health boost, having a new maximum health of 125 (instead of 100), as well as gaining a Terracotta helmet cosmetic change. Your Dandelion also gets a passive maximum health boost every time you use the ability, to a new maximum health of 25 (instead of 15). This extra maximum health will help you survive fights more easily, and your Dandelion to survive before detonating enemies. You could use this provided health boost alongside the armor value gained by being around other Wildflowers, Pots and Summonables to improve your defense even more, although your maximum health boost is passive and you will have it whether you have armor or not.
TV Head
Stampede (2 upgrade points): When you are in close proximity to other TV Heads, Bots and Summonables, you are provided with more armor, however the maximum armor you can get of 60% is not increased. You are not as reliant on lingering near multiple other TV Heads, Bots and Summonables to gain armor, although to gain this effect you need to still be near other appropriate allies. This can be immensely useful if there are lots of other TV Heads on your team, or if you are able to make use of placing lots of Bots and Summonables, and staying near them, it will be significantly easier to recieve and maintain armor to lower your chances of being vanquished.
Cathode Kaboom (2 upgrade points): You explode when you get vanquished, which can deal up to 40 damage to all nearby enemies that at the location of your vanquish. This could possibly be used to deal extra damage to enemies by placing yourself in a group, however, you should not do this unless it is quite likely that you are about to get vanquished anyway, in which case, this method could be used for an aftermath effect. If you are up close and personal with your enemies, the explosion you create when you are vanquished could possibly vanquish the enemy as well, or the damage will make it easier for your allies to vanquish them. Being vanquished has never maybe been more beneficial.
Big Bite (3 upgrade points): Using your Snack Attack melee attack stuns and greatly slows affected enemies for a short duration, as well as cancelling the use of a limited amount of enemy abilities. Dealing damage with the Snack Attack will allow you to prevent your enemies from escaping with the slowdown and temporarily negate them from retaliating with the stun, which to an extent cancels out your cooldown before you can attack again after using your Snack Attack. This will allow you to consistently dealing damage to your enemy with your Snack Attack until they are vanquished as you can keep stunning them and slowing them down until vanquished. Just note that these effects will not apply to your Unkind Rewind primary weapon.
No Fail Pail (4 upgrade points): You gain a passive maximum health boost, granting you a new maximum health of 125 (instead of 100), as well as gaining a Buckethead cosmetic change. Your Yeti Imp additionally gets a passive maximum health boost each time you use the ability, up to a new maximum health of 25 (instead of 15). This extra maximum health will help you to survive fights more easily, and your Yeti Imp to survive before it gets the chance to detonate enemies. You could use thd provided health boost alongside the armor value gained by being around other TV Heads, Bots and Summonables to improve your defenses even more, remember that your maximum health boost is passive, you always have it whether you have armor or not.
Usefulness in Situations
This section applies to Wildflower and TV Head.
General
More effective against grouped enemies and with allies, due to having abilities that are useful against grouped enemies and being able to passively gain armor by having other Wildflowers, TV Heads, Pots, Bots or Summonables in close proximity to you.
Reviving Allies
- Use your Stinging Petal or Unkind Rewind to attack enemies that you can see.
- Your melee attacks can be used if enemies get close to you.
- Throw your Bloom Boom or Overheated Dinner at enemies before you start the revive for potential extra damage.
Contesting the Objective
- Use your Stinging Petal or Unkind Rewind to attack enemies in the objective.
- You can charge at your enemies and attack them with your melee attack, or do this if enemies get too close to you as well.
- Place your Wild Life Pot or Commercial Bucket in the objective, so you can respawn there and contest, but hide it so your enemies do not detect and destroy it.
- You are not registered as contesting the objective while controlling Dandelion or Yeti Imp, but you could activate it quickly and deal good damage to your enemies.
- Your Bloom Boom and Overheated Dinner can be used to attack grouping enemies.
When Abilities are Negated
- Use your Stinging Petal or Unkind Rewind to attack enemies even when holding an item.
- Use your melee attack on enemies that get close to you.
- You can place your Wild Life Pot or Commercial Bucket nearby before collecting the item to have a nearby respawn, if you wish to do that.
- You could throw out your Bloom Boom or Overheated Dinner at enemies quite close to you before collecting an item to weaken them
Tips
This section applies to Wildflower and TV Head.
- Use your Stinging Petal or Unkind Rewind against enemies, of course, although especially if they have low health. Aim for critical hits where possible as your damage output will be significantly improved.
- Your melee attacks can be used when enemies get too close to you, or when you get close to them. It is also effective as a finishing attack. However, when you use your melee attacks, as you have a cooldown before using your attacks again, you should be mindful of when you use this attack.
- Try to stay near allies where possible, including Pots, Bots, Summonables, other Wildflowers and TV Heads, depending on the faction you are playing as. The armor will give you good defense and allow you to survive more easily, and you could disguise yourself as a regular summonable Wildflower or TV Head variant possibly.
- Use your Wild Life Pot or Commercial Bucket to change your spawn point, especially near objectives or in locations where your enemies are unlikely to find it. Before respawning, as a use of the ability expires after you use that special respawn, have a look around and decide if you want to save it or to respawn at your changed location.
- Your Dandelion and Yeti Imp are great against enemy groups, as you could get multiple vanquishes or to deal significant damage to groups, however you should be careful where you activate it as your character is vulnerable to damage at this time.
- Use your Bloom Boom or Overheated Dinner against multiple enemies where you can, as you are more likely to connect with enemies this way, and the knockback and knock up effects, as well as the damage, will make your enemies easier to take out by you or your allies.
Well, these are all of my tips for Wildflower and TV Head!